pcx.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Library/PCX.H $*
  25. * *
  26. * $Author:: Greg_h $*
  27. * *
  28. * $Modtime:: 7/22/97 11:37a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef PCX_H
  36. #define PCX_H
  37. #include "bsurface.h"
  38. #include "palette.h"
  39. #include "wwfile.h"
  40. #include <string.h>
  41. struct RGB {
  42. unsigned char red;
  43. unsigned char green;
  44. unsigned char blue;
  45. };
  46. struct PCX_HEADER
  47. {
  48. char id;
  49. char version;
  50. char encoding;
  51. char pixelsize;
  52. short x;
  53. short y;
  54. short width;
  55. short height;
  56. short xres;
  57. short yres;
  58. RGB ega_palette[16];
  59. char nothing;
  60. char color_planes;
  61. unsigned short byte_per_line;
  62. short palette_type;
  63. char filler[58];
  64. };
  65. Surface * Read_PCX_File(FileClass & file_handle, PaletteClass * palette= NULL, void * buff=NULL, long size=0);
  66. //Surface * Read_PCX_File (char * name, Buffer & Buff, PaletteClass * palette= NULL) ;
  67. bool Write_PCX_File(FileClass & file, Surface & pic, PaletteClass * palette);
  68. #endif