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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Library/PCX.H $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/22/97 11:37a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef PCX_H
- #define PCX_H
- #include "bsurface.h"
- #include "palette.h"
- #include "wwfile.h"
- #include <string.h>
- struct RGB {
- unsigned char red;
- unsigned char green;
- unsigned char blue;
- };
- struct PCX_HEADER
- {
- char id;
- char version;
- char encoding;
- char pixelsize;
- short x;
- short y;
- short width;
- short height;
- short xres;
- short yres;
- RGB ega_palette[16];
- char nothing;
- char color_planes;
- unsigned short byte_per_line;
- short palette_type;
- char filler[58];
- };
- Surface * Read_PCX_File(FileClass & file_handle, PaletteClass * palette= NULL, void * buff=NULL, long size=0);
- //Surface * Read_PCX_File (char * name, Buffer & Buff, PaletteClass * palette= NULL) ;
- bool Write_PCX_File(FileClass & file, Surface & pic, PaletteClass * palette);
- #endif
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