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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Library/Point.CPP $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/22/97 11:37a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Point2D::Bias_To -- Bias a point into a rectangle. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifdef NEVER
- #include "always.h"
- #include "point.h"
- #include "rect.h"
- /***********************************************************************************************
- * Point2D::Bias_To -- Bias a point into a rectangle. *
- * *
- * It is often necessary to take a point that is relative to a rectangle and derive a *
- * point that is no longer relative to the rectangle coordiates, yet still have it refer *
- * to the same location. *
- * *
- * INPUT: rect -- The rectangle to bias this point against. *
- * *
- * OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the *
- * same location. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/26/1997 JLB : Created. *
- *=============================================================================================*/
- Point2D const Point2D::Bias_To(Rect const & rect) const
- {
- return(Point2D(X + rect.X, Y + rect.Y));
- }
- #endif
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