point.cpp 4.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Library/Point.CPP $*
  25. * *
  26. * $Author:: Greg_h $*
  27. * *
  28. * $Modtime:: 7/22/97 11:37a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * Point2D::Bias_To -- Bias a point into a rectangle. *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifdef NEVER
  37. #include "always.h"
  38. #include "point.h"
  39. #include "rect.h"
  40. /***********************************************************************************************
  41. * Point2D::Bias_To -- Bias a point into a rectangle. *
  42. * *
  43. * It is often necessary to take a point that is relative to a rectangle and derive a *
  44. * point that is no longer relative to the rectangle coordiates, yet still have it refer *
  45. * to the same location. *
  46. * *
  47. * INPUT: rect -- The rectangle to bias this point against. *
  48. * *
  49. * OUTPUT: Returns with a point in the rectangles coordinate space but still referring to the *
  50. * same location. *
  51. * *
  52. * WARNINGS: none *
  53. * *
  54. * HISTORY: *
  55. * 05/26/1997 JLB : Created. *
  56. *=============================================================================================*/
  57. Point2D const Point2D::Bias_To(Rect const & rect) const
  58. {
  59. return(Point2D(X + rect.X, Y + rect.Y));
  60. }
  61. #endif