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ramfile.h 4.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/ramfile.h $*
  25. * *
  26. * $Author:: Ian_l $*
  27. * *
  28. * $Modtime:: 10/31/01 2:02p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef RAMFILE_H
  36. #define RAMFILE_H
  37. #include "wwfile.h"
  38. class RAMFileClass : public FileClass
  39. {
  40. public:
  41. RAMFileClass(void * buffer, int len);
  42. virtual ~RAMFileClass(void);
  43. virtual char const * File_Name(void) const {return("UNKNOWN");}
  44. virtual char const * Set_Name(char const * ) {return(File_Name());}
  45. virtual int Create(void);
  46. virtual int Delete(void);
  47. virtual bool Is_Available(int forced=false);
  48. virtual bool Is_Open(void) const;
  49. virtual int Open(char const * filename, int access=READ);
  50. virtual int Open(int access=READ);
  51. virtual int Read(void * buffer, int size);
  52. virtual int Seek(int pos, int dir=SEEK_CUR);
  53. virtual int Size(void);
  54. virtual int Write(void const * buffer, int size);
  55. virtual void Close(void);
  56. virtual unsigned long Get_Date_Time(void) {return(0);}
  57. virtual bool Set_Date_Time(unsigned long ) {return(true);}
  58. virtual void Error(int , int = false, char const * =NULL) {}
  59. virtual void Bias(int start, int length=-1);
  60. operator char const * () {return File_Name();}
  61. private:
  62. /*
  63. ** Pointer to the buffer that the "file" will reside in.
  64. */
  65. char * Buffer;
  66. /*
  67. ** The maximum size of the buffer. The file occupying the buffer
  68. ** may be smaller than this size.
  69. */
  70. int MaxLength;
  71. /*
  72. ** The number of bytes in the sub-file occupying the buffer.
  73. */
  74. int Length;
  75. /*
  76. ** The current file position offset within the buffer.
  77. */
  78. int Offset;
  79. /*
  80. ** The file was opened with this access mode.
  81. */
  82. int Access;
  83. /*
  84. ** Is the file currently open?
  85. */
  86. bool IsOpen;
  87. /*
  88. ** Was the file buffer allocated during construction of this object?
  89. */
  90. bool IsAllocated;
  91. };
  92. #endif