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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwlib *
- * *
- * $Archive:: /Commando/Code/wwlib/rcfile.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/02/01 1:21p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef RCFILE_H
- #define RCFILE_H
- #include "always.h"
- #include "wwfile.h"
- #include "win.h"
- /*
- ** ResourceFileClass
- ** This is a file class which allows you to read from a binary file that you have
- ** imported into your resources. Just import the file as a custom resource of the
- ** type "File". Replace the "id" of the resource with its filename (change
- ** IDR_FILE1 to "MyFile.w3d") and then you will be able to access it by using this
- ** class.
- */
- class ResourceFileClass : public FileClass
- {
- public:
- ResourceFileClass(HMODULE hmodule, char const *filename);
- virtual ~ResourceFileClass(void);
-
- virtual char const * File_Name(void) const { return ResourceName; }
- virtual char const * Set_Name(char const *filename);
- virtual int Create(void) { return false; }
- virtual int Delete(void) { return false; }
- virtual bool Is_Available(int /*forced=false*/) { return Is_Open (); }
- virtual bool Is_Open(void) const { return (FileBytes != NULL); }
-
- virtual int Open(char const * /*fname*/, int /*rights=READ*/) { return Is_Open(); }
- virtual int Open(int /*rights=READ*/) { return Is_Open(); }
- virtual int Read(void *buffer, int size);
- virtual int Seek(int pos, int dir=SEEK_CUR);
- virtual int Size(void);
- virtual int Write(void const * /*buffer*/, int /*size*/) { return 0; }
- virtual void Close(void) { }
- virtual void Error(int error, int canretry = false, char const * filename=NULL);
- virtual void Bias(int start, int length=-1) {}
- virtual unsigned char *Peek_Data(void) const { return FileBytes; }
- protected:
- char * ResourceName;
- HMODULE hModule;
-
- unsigned char * FileBytes;
- unsigned char * FilePtr;
- unsigned char * EndOfFile;
- };
- #endif
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