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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Westwood Library *
- * *
- * $Archive:: /Commando/Code/wwlib/refcount.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 8/28/01 9:24a $*
- * *
- * $Revision:: 17 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * RefCountClass::Add_Active_Ref -- add a new referenced object to the list *
- * RefCountClass::Set_Ref_Owner -- update the owner file/line for the given object *
- * RefCountClass::Remove_Active_Ref -- remove an object from the active refs list *
- * RefCountClass::Validate_Active_Ref -- Confirm a pointer has a node in the active ref list *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "refcount.h"
- #include <windows.h>
- #ifndef NDEBUG
- // #define PARANOID_REFCOUNTS
- /*
- ** Static variables for the reference counting system
- */
- int RefCountClass::TotalRefs = 0;
- RefCountListClass RefCountClass::ActiveRefList;
- /***********************************************************************************************
- * RefCountClass::Add_Active_Ref -- add a new referenced object to the list *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/16/98 GTH : Created. *
- *=============================================================================================*/
- RefCountClass * RefCountClass::Add_Active_Ref(RefCountClass *obj)
- {
- ActiveRefList.Add_Head(&(obj->ActiveRefNode));
- obj->ActiveRefInfo.File = NULL; // default to no debug information added.
- obj->ActiveRefInfo.Line = 0;
- return obj;
- }
- /***********************************************************************************************
- * RefCountClass::Set_Ref_Owner -- update the owner file/line for the given object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/16/98 GTH : Created. *
- *=============================================================================================*/
- RefCountClass * RefCountClass::Set_Ref_Owner(RefCountClass *obj,char * file,int line)
- {
- // static RefCountClass *hunt = (RefCountClass *)0x06558890;
- static RefCountClass *hunt = (RefCountClass *)0x0;
- if (obj == hunt) {
- assert(0);
- }
- obj->ActiveRefInfo.File = file;
- obj->ActiveRefInfo.Line = line;
- return obj;
- }
- /***********************************************************************************************
- * RefCountClass::Remove_Active_Ref -- remove an object from the active refs list *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/16/98 GTH : Created. *
- *=============================================================================================*/
- void RefCountClass::Remove_Active_Ref(RefCountClass * obj)
- {
- #ifdef PARANOID_REFCOUNTS
- assert(Validate_Active_Ref(obj));
- #endif
- obj->ActiveRefNode.Unlink();
- }
- /***********************************************************************************************
- * RefCountClass::Validate_Active_Ref -- Confirm a pointer has a node in the active ref list *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 2/06/99 EHC: Created. *
- *=============================================================================================*/
- bool RefCountClass::Validate_Active_Ref(RefCountClass * obj)
- {
- RefCountNodeClass *node = ActiveRefList.First();
- while (node) {
- if (node->Get() == obj) return true;
- node = node->Next();
- }
- return false;
- }
- /***********************************************************************************************
- * RefCountClass::Inc_Total_Refs -- increments the total reference count *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 2/06/99 EHC: Created. *
- *=============================================================================================*/
- void RefCountClass::Inc_Total_Refs(RefCountClass * obj)
- {
- #ifdef PARANOID_REFCOUNTS
- assert(Validate_Active_Ref(obj));
- #endif
- TotalRefs++;
- }
- // SKB 7/21/99 Set BreakOnRefernce to a pointer and it will break when called.
- // This is used for debugging, please do not deleted.
- RefCountClass* BreakOnReference = 0;
- #ifndef NDEBUG
- void RefCountClass::Add_Ref(void)
- {
- NumRefs++;
- // See if programmer set break on for a specific address.
- if (this == BreakOnReference) {
- DebugBreak(); // trigger the debugger
- }
- Inc_Total_Refs(this);
- }
- #endif
- /***********************************************************************************************
- * RefCountClass::Validate_Active_Ref -- decrements the total reference count *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 2/06/99 EHC: Created. *
- *=============================================================================================*/
- void RefCountClass::Dec_Total_Refs(RefCountClass * obj)
- {
- #ifdef PARANOID_REFCOUNTS
- assert(Validate_Active_Ref(obj));
- #endif
- TotalRefs--;
- // See if programmer set break on for a specific address.
- if (obj == BreakOnReference) {
- DebugBreak(); // trigger the debugger
- }
- }
- #endif
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