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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Library/RGB.CPP $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/22/97 11:37a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * RGBClass::Adjust -- Adjust one RGB value toward another. *
- * RGBClass::Difference -- Determines the "distance" between two colors. *
- * RGBClass::operator HSVClass -- Conversion operator for RGB to HSV object. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "hsv.h"
- #include "palette.h"
- #include "rgb.h"
- RGBClass const BlackColor(0, 0, 0);
- /***********************************************************************************************
- * RGBClass::Adjust -- Adjust one RGB value toward another. *
- * *
- * This routine is used to modify an RGB value to proportionately match another RGB value *
- * according to the ratio parameter specified. Typical use of this routine is in palette *
- * fading from one palette to another or to black. *
- * *
- * INPUT: ratio -- The ration of transformation. This value is in the form of 0 to 255, *
- * with 0 being no change, and 255 being 100% transformed into the *
- * destination color. *
- * *
- * rgb -- Reference to the destination RGB color to transform this color into. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 12/02/1995 JLB : Created. *
- *=============================================================================================*/
- void RGBClass::Adjust(int ratio, RGBClass const & rgb)
- {
- /*
- ** Ratio conversion is limited to 0 through 100%. This is
- ** the range of 0 to 255.
- */
- ratio &= 0x00FF;
- /*
- ** Adjust the color guns by the ratio specified toward the
- ** destination color.
- */
- int value = (int)rgb.Red - (int)Red;
- Red = (unsigned char)((int)Red + (value * ratio) / 256);
- value = (int)rgb.Green - (int)Green;
- Green = (unsigned char)((int)Green + (value * ratio) / 256);
- value = (int)rgb.Blue - (int)Blue;
- Blue = (unsigned char)((int)Blue + (value * ratio) / 256);
- }
- /***********************************************************************************************
- * RGBClass::Difference -- Determines the "distance" between two colors. *
- * *
- * This routine is used to calculate a relative distance between two colors. The value is *
- * relative only to itself and thus is useful only for determining the magnitude of *
- * color difference rather than the nature of the color difference. Palette remapping *
- * code uses this routine to find closest matches for colors. *
- * *
- * INPUT: rgb -- Reference to the color to be compared to this color. *
- * *
- * OUTPUT: Returns the difference between the two colors. The value returned is zero if the *
- * colors exactly match. The greater the positive value the greater the difference *
- * between the colors. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 12/02/1995 JLB : Created. *
- *=============================================================================================*/
- int RGBClass::Difference(RGBClass const & rgb) const
- {
- int r = (int)Red - (int)rgb.Red;
- if (r < 0) r = -r;
- int g = (int)Green - (int)rgb.Green;
- if (g < 0) g = -g;
- int b = (int)Blue - (int)rgb.Blue;
- if (b < 0) b = -b;
- /*
- ** At first crack, the difference algorithm might be coded as the sum of the color differences
- ** (or sum of the square of the color distances). However, this would not take advantage of the
- ** fact that the human eye is most sensative to green, followed by the color blue. With this
- ** thought in mind, the following difference algorithm is used.
- */
- return(4*g + 3*b + 2*r);
- }
- /***********************************************************************************************
- * RGBClass::operator HSVClass -- Conversion operator for RGB to HSV object. *
- * *
- * This conversion operator will convert an RGBClass object into an HSVClass object. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with a reference (implicit) to the HSVClass object that most closely *
- * represents the RGBClass object. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/20/1996 JLB : Created. *
- *=============================================================================================*/
- RGBClass::operator HSVClass (void) const
- {
- int hue;
- int saturation;
- int value;
- /*
- ** Fetch working component values for the color guns.
- */
- int red = Get_Red();
- int green = Get_Green();
- int blue = Get_Blue();
- /*
- ** The hue defaults to none. Only if there is a saturation value will the
- ** hue be calculated.
- */
- hue = 0;
- /*
- ** Set the value (brightness) to match the brightest color gun.
- */
- value = (red > green) ? red : green;
- if (blue > value) value = blue;
- /*
- ** Determine the amount of true white present in the color. This is the
- ** minimum color gun value. The white component is used to determine
- ** color saturation.
- */
- int white = (red < green) ? red : green;
- if (blue < white) white = blue;
- /*
- ** Determine the saturation (intensity) of the color by comparing the
- ** ratio of true white as a component of the overall color. The more
- ** white component, the less saturation.
- */
- saturation = 0;
- if (value) {
- saturation = ((value - white) * 255) / value;
- }
- /*
- ** If there is any saturation at all, then the hue must be calculated. The
- ** hue is based on a six sided color wheel.
- */
- if (saturation != 0) {
- unsigned int tmp = value - white;
- unsigned int r1 = ((value - red) * 255) / tmp;
- unsigned int g1 = ((value - green) * 255) / tmp;
- unsigned int b1 = ((value - blue) * 255) / tmp;
- // Find effect of second most predominant color.
- // In which section of the hexagon of colors does the color lie?
- if (value == red) {
- if (white == green) {
- tmp = 5 * 256 + b1;
- } else {
- tmp = 1 * 256 - g1;
- }
- } else {
- if (value == green) {
- if (white == blue) {
- tmp = 1 * 256 + r1;
- } else {
- tmp = 3 * 256 - b1;
- }
- } else {
- if (white == red) {
- tmp = 3 * 256 + g1;
- } else {
- tmp = 5 * 256 - r1;
- }
- }
- }
- // Divide by six and round.
- hue = tmp / 6;
- }
- HSVClass hsv((unsigned char)hue, (unsigned char)saturation, (unsigned char)value);
- return(hsv);
- }
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