rle.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Library/RLE.H $*
  25. * *
  26. * $Author:: Greg_h $*
  27. * *
  28. * $Modtime:: 7/22/97 11:37a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef RLE_H
  36. #define RLE_H
  37. /*
  38. ** This class will RLE compress and decompress arbitrary blocks of data. This RLE compression
  39. ** is geared to compressing only runs of 0 bytes. This makes it useful for sprite encoding.
  40. */
  41. class RLEEngine
  42. {
  43. public:
  44. /*
  45. ** Codec for arbitrary blocks.
  46. */
  47. int Compress(void const * source, void * dest, int length) const;
  48. int Decompress(void const * source, void * dest, int length) const;
  49. /*
  50. ** Codec for length encoded blocks. This is useful for sprite storage.
  51. */
  52. int Line_Compress(void const * source, void * dest, int length) const;
  53. int Line_Decompress(void const * source, void * dest) const;
  54. };
  55. #endif