rndstraw.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/RNDSTRAW.H $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 12:00p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef RNDSTRAW_H
  39. #define RNDSTRAW_H
  40. #include "random.h"
  41. #include "straw.h"
  42. /*
  43. ** This is a straw terminator class. It will generate random numbers to fill the data request.
  44. ** Unlike regular straw terminators, this class will never run out of "data".
  45. */
  46. class RandomStraw : public Straw
  47. {
  48. public:
  49. RandomStraw(void);
  50. virtual ~RandomStraw(void);
  51. virtual int Get(void * source, int slen);
  52. void Reset(void);
  53. void Seed_Bit(int seed);
  54. void Seed_Byte(char seed);
  55. void Seed_Short(short seed);
  56. void Seed_Long(long seed);
  57. int Seed_Bits_Needed(void) const;
  58. private:
  59. /*
  60. ** Counter of the number of seed bits stored to this random number
  61. ** generator.
  62. */
  63. int SeedBits;
  64. /*
  65. ** The current random generator to use when fetching the next random
  66. ** byte of data.
  67. */
  68. int Current;
  69. /*
  70. ** Array of generators. There must be at least 448 bits of random number seed
  71. ** in order to be reasonably secure, however, using 1024 bits would be best.
  72. */
  73. Random3Class Random[32];
  74. void Scramble_Seed(void);
  75. RandomStraw(RandomStraw & rvalue);
  76. RandomStraw & operator = (RandomStraw const & pipe);
  77. };
  78. #endif