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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/RNDSTRAW.H $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 12:00p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef RNDSTRAW_H
- #define RNDSTRAW_H
- #include "random.h"
- #include "straw.h"
- /*
- ** This is a straw terminator class. It will generate random numbers to fill the data request.
- ** Unlike regular straw terminators, this class will never run out of "data".
- */
- class RandomStraw : public Straw
- {
- public:
- RandomStraw(void);
- virtual ~RandomStraw(void);
- virtual int Get(void * source, int slen);
- void Reset(void);
- void Seed_Bit(int seed);
- void Seed_Byte(char seed);
- void Seed_Short(short seed);
- void Seed_Long(long seed);
- int Seed_Bits_Needed(void) const;
- private:
- /*
- ** Counter of the number of seed bits stored to this random number
- ** generator.
- */
- int SeedBits;
- /*
- ** The current random generator to use when fetching the next random
- ** byte of data.
- */
- int Current;
- /*
- ** Array of generators. There must be at least 448 bits of random number seed
- ** in order to be reasonably secure, however, using 1024 bits would be best.
- */
- Random3Class Random[32];
- void Scramble_Seed(void);
- RandomStraw(RandomStraw & rvalue);
- RandomStraw & operator = (RandomStraw const & pipe);
- };
- #endif
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