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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : G *
- * *
- * $Archive:: /Commando/Code/wwlib/sharebuf.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 3/20/01 1:24p $*
- * *
- * $Revision:: 8 $*
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef SHAREBUF_H
- #define SHAREBUF_H
- #include "refcount.h"
- /*
- ** SharedBufferClass - a templatized class for buffers which are shared
- ** between different objects. This is essentially just a C array with a
- ** refcounted wrapper (also a count).
- */
- template <class T>
- class ShareBufferClass : public RefCountClass
- {
- public:
- ShareBufferClass(int count);
- ShareBufferClass(const ShareBufferClass & that);
- ~ShareBufferClass(void);
- // Get the internal pointer to the array
- // CAUTION! This pointer is not refcounted so only use it in a context
- // where you are keeping a reference to the enclosing ShareBufferClass
- // to avoid the possibility of a dangling pointer.
- T * Get_Array(void) { return Array; }
- int Get_Count(void) { return Count; }
- // Access to the elements in the array
- void Set_Element(int index, const T & thing);
- const T & Get_Element(int index) const;
- T & Get_Element(int index);
- // Clear the memory in this array.
- // CAUTION! Be careful calling this if 'T' is a class. You could be wiping out
- // virtual function table pointers. Not a good idea to memset 0 over the top of
- // an array of objects but useful if you are creating an array of some basic type
- // like pointers or ints...
- void Clear(void);
- protected:
- T * Array;
- int Count;
- // not implemented!
- ShareBufferClass & operator = (const ShareBufferClass &);
- };
- template <class T>
- ShareBufferClass<T>::ShareBufferClass(int count) :
- Count(count)
- {
- assert(Count > 0);
- Array = new T[Count];
- }
- template <class T>
- ShareBufferClass<T>::ShareBufferClass(const ShareBufferClass<T> & that) :
- Count(that.Count)
- {
- assert(Count > 0);
- Array = new T[Count];
- for (int i=0; i<Count; i++) {
- Array[i] = that.Array[i];
- }
- }
- template <class T>
- ShareBufferClass<T>::~ShareBufferClass(void)
- {
- if (Array) {
- delete[] Array;
- Array = NULL;
- }
- }
- template<class T>
- void ShareBufferClass<T>::Set_Element(int index,const T & thing)
- {
- assert(index >= 0);
- assert(index < Count);
- Array[index] = thing;
- }
- template<class T>
- const T& ShareBufferClass<T>::Get_Element(int index) const
- {
- return Array[index];
- }
- template<class T>
- T& ShareBufferClass<T>::Get_Element(int index)
- {
- return Array[index];
- }
- template<class T>
- void ShareBufferClass<T>::Clear(void)
- {
- memset(Array,0,Count * sizeof(T));
- }
- #endif // SHAREBUF_H
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