stimer.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Library/STIMER.H $*
  25. * *
  26. * $Author:: Greg_h $*
  27. * *
  28. * $Modtime:: 7/22/97 11:37a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef STIMER_H
  36. #define STIMER_H
  37. /****************************************************************************
  38. ** Timer constants. These are used when setting the countdown timer.
  39. ** Note that this is based upon a timer that ticks every 60th of a second.
  40. */
  41. #define TIMER_SECOND 60
  42. #define TIMER_MINUTE (TIMER_SECOND*60)
  43. #define FADE_PALETTE_FAST (TIMER_SECOND/8)
  44. #define FADE_PALETTE_MEDIUM (TIMER_SECOND/4)
  45. #define FADE_PALETTE_SLOW (TIMER_SECOND/2)
  46. #define TICKS_PER_SECOND 15
  47. #define TICKS_PER_MINUTE (TICKS_PER_SECOND * 60)
  48. #define TICKS_PER_HOUR (TICKS_PER_MINUTE * 60)
  49. #define GRAYFADETIME (1 * TICKS_PER_SECOND)
  50. class SystemTimerClass
  51. {
  52. public:
  53. long operator () (void) const;
  54. operator long (void) const;
  55. };
  56. #endif