straw.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/STRAW.H $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 12:00p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef STRAW_H
  39. #define STRAW_H
  40. /*
  41. ** This is a demand driven data carrier. It will retrieve the byte request by passing
  42. ** the request down the chain (possibly processing on the way) in order to fulfill the
  43. ** data request. Without being derived, this class merely passes the data through. Derived
  44. ** versions are presumed to modify the data in some useful way or monitor the data
  45. ** flow.
  46. */
  47. class Straw
  48. {
  49. public:
  50. Straw(void) : ChainTo(0), ChainFrom(0) {}
  51. virtual ~Straw(void);
  52. virtual void Get_From(Straw * pipe);
  53. void Get_From(Straw & pipe) {Get_From(&pipe);}
  54. virtual int Get(void * buffer, int slen);
  55. /*
  56. ** Pointer to the next pipe segment in the chain.
  57. */
  58. Straw * ChainTo;
  59. Straw * ChainFrom;
  60. private:
  61. /*
  62. ** Disable the copy constructor and assignment operator.
  63. */
  64. Straw(Straw & rvalue);
  65. Straw & operator = (Straw const & pipe);
  66. };
  67. #endif