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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/wwlib/systimer.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 12/09/01 6:41p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef _SYSTIMER_H
- #include "always.h"
- #include <windows.h>
- #include "mmsys.h"
- #define TIMEGETTIME SystemTime.Get
- /*
- ** Class that just wraps around timeGetTime()
- **
- **
- */
- class SysTimeClass
- {
- public:
- /*
- ** Get. Use everywhere you would use timeGetTime
- */
- __forceinline unsigned long Get(void);
- __forceinline unsigned long operator () (void) {return(Get());}
- __forceinline operator unsigned long(void) {return(Get());}
- /*
- ** Use periodically (like every few days!) to make sure the timer doesn't wrap.
- */
- void Reset(void);
- /*
- ** See if the timer is about to wrap.
- */
- bool Is_Getting_Late(void);
- private:
- /*
- ** Time we were first called.
- */
- unsigned long StartTime;
- /*
- ** Time to add after timer wraps.
- */
- unsigned long WrapAdd;
- };
- extern SysTimeClass SystemTime;
- /***********************************************************************************************
- * SysTimeClass::Get -- Wrapper around system timeGetTime() api call *
- * *
- * *
- * *
- * INPUT: Nothing *
- * *
- * OUTPUT: Current system time in ms *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 10/25/2001 1:38PM ST : Created *
- *=============================================================================================*/
- __forceinline unsigned long SysTimeClass::Get(void)
- {
- /*
- ** This has to be static here since we don't know if we will get called in a global constructor of another object before our
- ** constructor gets called. In fact, we don't even have a constructor because it's pointless.
- */
- static bool is_init = false;
- if (!is_init) {
- Reset();
- is_init = true;
- }
- unsigned long time = timeGetTime();
- if (time > StartTime) {
- return(time - StartTime);
- }
- /*
- ** Timer wrapped around. Eeek.
- */
- return(time + WrapAdd);
- }
- #ifdef timeGetTime
- #undef timeGetTime
- #define timeGetTime SystemTime.Get
- #endif //timeGetTime
- #endif //_SYSTIMER_H
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