textfile.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/textfile.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 5/31/00 9:22a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  33. #if _MSC_VER >= 1000
  34. #pragma once
  35. #endif // _MSC_VER >= 1000
  36. #ifndef __TEXT_FILE_H
  37. #define __TEXT_FILE_H
  38. #include "rawfile.h"
  39. ///////////////////////////////////////////////////////////////////////////////
  40. // Forward declarations
  41. ///////////////////////////////////////////////////////////////////////////////
  42. class StringClass;
  43. ///////////////////////////////////////////////////////////////////////////////
  44. //
  45. // TextFileClass
  46. //
  47. // This file class simply adds text file support to the RawFileClass object.
  48. // It is used for reading/writing lines of text (looking for CR/LF or LF's).
  49. //
  50. ///////////////////////////////////////////////////////////////////////////////
  51. class TextFileClass : public RawFileClass
  52. {
  53. public:
  54. /////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. /////////////////////////////////////////////////////////////////
  57. TextFileClass (void);
  58. TextFileClass (char const *filename);
  59. TextFileClass (const TextFileClass &src);
  60. virtual ~TextFileClass (void);
  61. /////////////////////////////////////////////////////////////////
  62. // Public operators
  63. /////////////////////////////////////////////////////////////////
  64. const TextFileClass &operator= (const TextFileClass &src);
  65. /////////////////////////////////////////////////////////////////
  66. // Public methods
  67. /////////////////////////////////////////////////////////////////
  68. bool Read_Line (StringClass &string);
  69. bool Write_Line (const StringClass &string);
  70. };
  71. #endif //__TEXT_FILE_H