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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwlib/trect.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 11/28/00 2:37p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef TRECT_H
- #define TRECT_H
- #include "point.h"
- /*
- ** This class manages a rectangle.
- */
- template<class T>
- class TRect
- {
- public:
- TRect(T x=0, T y=0, T w=0, T h=0) : X(x), Y(y), Width(w), Height(h) {}
- TRect(TPoint2D<T> const & point, T w, T h) : X(point.X), Y(point.Y), Width(w), Height(h) {}
- // Equality comparison operators.
- bool operator == (TRect<T> const & rvalue) const {return(X==rvalue.X && Y==rvalue.Y && Width==rvalue.Width && Height==rvalue.Height);}
- bool operator != (TRect<T> const & rvalue) const {return(X!=rvalue.X || Y!=rvalue.Y || Width!=rvalue.Width || Height!=rvalue.Height);}
- // Addition and subtraction operators.
- TRect<T> const & operator += (TPoint2D<T> const & point) {X += point.X;Y += point.Y;return(*this);}
- TRect<T> const & operator -= (TPoint2D<T> const & point) {X -= point.X;Y -= point.Y;return(*this);}
- TRect<T> const operator + (TPoint2D<T> const & point) {return(TRect<T>(X + point.X, Y + point.Y, Width, Height));}
- TRect<T> const operator - (TPoint2D<T> const & point) {return(TRect<T>(X - point.X, Y - point.Y, Width, Height));}
- TRect<T> const Intersect(TRect<T> const & rectangle, T * x=NULL, T * y=NULL) const;
- TRect<T> const Union(TRect<T> const & rect2) const;
-
- /*
- ** Bias this rectangle within another.
- */
- TRect<T> const Bias_To(TRect<T> const & rect) const {return(TRect<T>(X + rect.X, Y + rect.Y, Width, Height));}
- /*
- ** Determine if two rectangles overlap.
- */
- bool Is_Overlapping(TRect<T> const & rect) const {return(X < rect.X+rect.Width && Y < rect.Y+rect.Height && X+Width > rect.X && Y+Height > rect.Y);}
- /*
- ** Determine is rectangle is valid.
- */
- bool Is_Valid(void) const {return(Width > 0 && Height > 0);}
- /*
- ** Returns size of rectangle if each discrete location within it is presumed
- ** to be of size 1.
- */
- int Size(void) const {return(int(Width) * int(Height));}
- /*
- ** Fetch points of rectangle (used as a convenience for the programmer).
- */
- TPoint2D<T> Top_Left(void) const {return(TPoint2D<T>(X, Y));}
- TPoint2D<T> Top_Right(void) const {return(TPoint2D<T>(X + Width - 1, Y));}
- TPoint2D<T> Bottom_Left(void) const {return(TPoint2D<T>(X, Y + Height - 1));}
- TPoint2D<T> Bottom_Right(void) const {return(TPoint2D<T>(X + Width - 1, Y + Height - 1));}
- /*
- ** Determine if a point lies within the rectangle.
- */
- bool Is_Point_Within(TPoint2D<T> const & point) const {return(point.X >= X && point.X < X+Width && point.Y >= Y && point.Y < Y+Height);}
- public:
- /*
- ** Coordinate of upper left corner of rectangle.
- */
- T X;
- T Y;
- /*
- ** Dimensions of rectangle. If the width or height is less than or equal to
- ** zero, then the rectangle is in an invalid state.
- */
- T Width;
- T Height;
- };
- template<class T>
- TRect<T> const TRect<T>::Intersect(TRect<T> const & rectangle, T * x, T * y) const
- {
- TRect<T> rect(0, 0, 0, 0); // Dummy (illegal) rectangle.
- TRect<T> r = rectangle; // Working rectangle.
- /*
- ** Both rectangles must be valid or else no intersection can occur. In such
- ** a case, return an illegal rectangle.
- */
- if (!Is_Valid() || !rectangle.Is_Valid()) return(rect);
- /*
- ** The rectangle spills past the left edge.
- */
- if (r.X < X) {
- r.Width -= X - r.X;
- r.X = X;
- }
- if (r.Width < 1) return(rect);
- /*
- ** The rectangle spills past top edge.
- */
- if (r.Y < Y) {
- r.Height -= Y - r.Y;
- r.Y = Y;
- }
- if (r.Height < 1) return(rect);
- /*
- ** The rectangle spills past the right edge.
- */
- if (r.X + r.Width > X + Width) {
- r.Width -= (r.X + r.Width) - (X + Width);
- }
- if (r.Width < 1) return(rect);
- /*
- ** The rectangle spills past the bottom edge.
- */
- if (r.Y + r.Height > Y + Height) {
- r.Height -= (r.Y + r.Height) - (Y + Height);
- }
- if (r.Height < 1) return(rect);
- /*
- ** Adjust Height relative draw position according to Height new rectangle
- ** union.
- */
- if (x != NULL) {
- *x -= (r.X-X);
- }
- if (y != NULL) {
- *y -= (r.Y-Y);
- }
- return(r);
- }
- template<class T>
- TRect<T> const TRect<T>::Union(TRect<T> const & rect2) const
- {
- if (Is_Valid()) {
- if (rect2.Is_Valid()) {
- TRect<T> result = *this;
- if (result.X > rect2.X) {
- result.Width += result.X-rect2.X;
- result.X = rect2.X;
- }
- if (result.Y > rect2.Y) {
- result.Height += result.Y-rect2.Y;
- result.Y = rect2.Y;
- }
- if (result.X+result.Width < rect2.X+rect2.Width) {
- result.Width = ((rect2.X+rect2.Width)-result.X)+1;
- }
- if (result.Y+result.Height < rect2.Y+rect2.Height) {
- result.Height = ((rect2.Y+rect2.Height)-result.Y)+1;
- }
- return(result);
- }
- return(*this);
- }
- return(rect2);
- }
- template<class T>
- TPoint2D<T> const TPoint2D<T>::Bias_To(TRect<T> const & rect) const
- {
- return(TPoint2D<T>(X + rect.X, Y + rect.Y));
- }
- /*
- ** This typedef provides an uncluttered type name for a rectangle that
- ** is composed of integers.
- */
- typedef TRect<int> Rect;
- #endif
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