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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/XPIPE.H $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 12:01p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef XPIPE_H
- #define XPIPE_H
- #include "buff.h"
- #include "pipe.h"
- #include "wwfile.h"
- /*
- ** This is a simple store-into-buffer pipe terminator. Use it as the final link in a pipe process
- ** that needs to store the data into a memory buffer. This can only serve as the final
- ** link in the chain of pipe segments.
- */
- class BufferPipe : public Pipe
- {
- public:
- BufferPipe(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
- BufferPipe(void * buffer, int length) : BufferPtr(buffer, length), Index(0) {}
- virtual int Put(void const * source, int slen);
- private:
- Buffer BufferPtr;
- int Index;
- bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
- BufferPipe(BufferPipe & rvalue);
- BufferPipe & operator = (BufferPipe const & pipe);
- };
- /*
- ** This is a store-to-file pipe terminator. Use it as the final link in a pipe process that
- ** needs to store the data to a file. This can only serve as the last link in the chain
- ** of pipe segments.
- */
- class FilePipe : public Pipe
- {
- public:
- FilePipe(FileClass * file) : File(file), HasOpened(false) {}
- FilePipe(FileClass & file) : File(&file), HasOpened(false) {}
- virtual ~FilePipe(void);
- virtual int Put(void const * source, int slen);
- virtual int End(void);
- private:
- FileClass * File;
- bool HasOpened;
- bool Valid_File(void) {return(File != NULL);}
- FilePipe(FilePipe & rvalue);
- FilePipe & operator = (FilePipe const & pipe);
- };
- #endif
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