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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /VSS_Sync/wwlib/xsurface.cpp $*
- * *
- * $Author:: Vss_sync $*
- * *
- * $Modtime:: 10/16/00 11:42a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Blit_Clip -- Perform rectangle clipping in preparation for a blit. *
- * XSurface::Blit_From -- Blit entire surface. *
- * XSurface::Blit_From -- Blit from one surface to this one w/ clipping. *
- * XSurface::Blit_From -- Blit one region to another. *
- * XSurface::Blit_Plain -- Blit a plain rectangle from one surface to another. *
- * XSurface::Blit_Trans -- Blit a rectangle with transparency checking. *
- * XSurface::Draw_Line -- Draw a line and perform clipping. *
- * XSurface::Draw_Line -- Draws a line upon the surface. *
- * XSurface::Draw_Rect -- Draw a rectangle with an arbitrary clipping rectangle. *
- * XSurface::Draw_Rect -- Draws a rectangle on the surface. *
- * XSurface::Fill -- Fill the entire surface with the color specified. *
- * XSurface::Fill_Rect -- Fill a rectangle but perform clipping on the fill. *
- * XSurface::Fill_Rect -- Fills a rectangle with the color specified. *
- * XSurface::Get_Pixel -- Fetches a pixel from the surface. *
- * XSurface::Prep_For_Blit -- Clips and prepares pointers for a blit operation. *
- * XSurface::Put_Pixel -- Stores a pixel at the location specified. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "always.h"
- #include "blit.h"
- #include "blitblit.h"
- #include "bsurface.h"
- #include "swap.h"
- #include "xsurface.h"
- //#include <stdlib.h>
- #include <string.h>
- /***********************************************************************************************
- * XSurface::Draw_Line -- Draws a line upon the surface. *
- * *
- * This routine will draw a line on the surface between the points specified. *
- * *
- * INPUT: startpoint -- Pixel coordinate of one end point to the line. *
- * *
- * endpoint -- Pixel coordinate of the other end point to the line. *
- * *
- * color -- The color to draw the line with. *
- * *
- * OUTPUT: bool; Was the line drawn without error? *
- * *
- * WARNINGS: This routine is currently very brain-dead. It only draws vertical or *
- * horizontal lines. It needs to be updated to handle any angle lines and should *
- * perform line-clipping rather than point-pushing if the line intersects the *
- * clipping rectangle. *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Draw_Line(Point2D const & startpoint, Point2D const & endpoint, int color)
- {
- return(XSurface::Draw_Line(Get_Rect(), startpoint, endpoint, color));
- }
- /***********************************************************************************************
- * XSurface::Draw_Line -- Draw a line and perform clipping. *
- * *
- * Use this routine to draw a line on the surface but also clip the line draw against *
- * an arbitrary sub-rectangle within the surface. *
- * *
- * INPUT: cliprect -- The clipping rectangle for this line draw. *
- * *
- * startpoint -- The starting point of the line draw. This point is relative to the *
- * clipping rectangle. *
- * *
- * endpoint -- The ending point fo the line draw. This point is also relative to *
- * the clipping rectangle. *
- * *
- * color -- The screen format color value to store for each pixel of the line. *
- * *
- * OUTPUT: bool; Was the line drawn? A 'false' return value would indicate that the line *
- * was clipped away. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Draw_Line(Rect const & xcliprect, Point2D const & startpoint, Point2D const & endpoint, int color)
- {
- /*
- ** Ensure that the clipping rectangle is legal.
- */
- Rect cliprect = xcliprect.Intersect(Get_Rect());
- /*
- ** High-speed working variables for the clipping rectangle and clipping operation.
- */
- Point2D start = startpoint.Bias_To(cliprect);
- Point2D end = endpoint.Bias_To(cliprect);
- /*
- ** Build bits that indicate which end points lie outside the clipping rectangle.
- ** Quick checks against these flag bits will speed the clipping process.
- */
- enum {
- OFF_TOP=0x01,
- OFF_BOTTOM=0x02,
- OFF_RIGHT=0x04,
- OFF_LEFT=0x08
- };
- int sflag = 0;
- int dflag = 0;
- if (start.X < cliprect.X) sflag |= OFF_LEFT;
- if (start.Y < cliprect.Y) sflag |= OFF_TOP;
- if (start.X >= cliprect.X+cliprect.Width) sflag |= OFF_RIGHT;
- if (start.Y >= cliprect.Y+cliprect.Height) sflag |= OFF_BOTTOM;
- if (end.X < cliprect.X) dflag |= OFF_LEFT;
- if (end.Y < cliprect.Y) dflag |= OFF_TOP;
- if (end.X >= cliprect.X+cliprect.Width) dflag |= OFF_RIGHT;
- if (end.Y >= cliprect.Y+cliprect.Height) dflag |= OFF_BOTTOM;
- /*
- ** Check to see if the line segment falls outside of the viewing rectangle.
- */
- if ((sflag & dflag) != 0) return(false);
- /*
- ** Clip the start point if necessary. This clipping should really check for
- ** line intersect rather than pushing the end-point within bounds.
- */
- if (sflag != 0) {
- if (sflag & OFF_LEFT) start.X = cliprect.X;
- if (sflag & OFF_RIGHT) start.X = cliprect.X+cliprect.Width-1;
- if (sflag & OFF_TOP) start.Y = cliprect.Y;
- if (sflag & OFF_BOTTOM) start.Y = cliprect.Y+cliprect.Height-1;
- }
- if (dflag != 0) {
- if (dflag & OFF_LEFT) end.X = cliprect.X;
- if (dflag & OFF_RIGHT) end.X = cliprect.X+cliprect.Width-1;
- if (dflag & OFF_TOP) end.Y = cliprect.Y;
- if (dflag & OFF_BOTTOM) end.Y = cliprect.Y+cliprect.Height-1;
- }
- /*
- ** Force the line segment to be either vertical or horizontal. This is because
- ** we are not using brezenham's alogorithm (which we should be using instead here).
- */
- if (start.X != end.X) start.Y = end.Y;
- /*
- ** Ensure that the source point is always to the left and up
- ** from the dest point.
- */
- if (start.X > end.X || start.Y > end.Y) {
- swap(start, end);
- swap(sflag, dflag);
- }
- int bbp = Bytes_Per_Pixel();
- void * buffer = Lock(start);
- if (buffer != NULL) {
- if (start.Y == end.Y) {
- if (bbp == 1) {
- memset(buffer, color, (end.X-start.X)+1);
- } else {
- for (int x = 0; x <= end.X-start.X; x++) {
- ((short *)buffer)[x] = (short)color;
- }
- }
- } else {
- for (int y = 0; y <= end.Y-start.Y; y++) {
- if (bbp == 1) {
- *(char*)buffer = (char)color;
- } else {
- *(short*)buffer = (short)color;
- }
- buffer = (void*)(((char*)buffer) + Stride());
- }
- }
- Unlock();
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * XSurface::Draw_Rect -- Draws a rectangle on the surface. *
- * *
- * This routine will draw a line around the rectangle specified. The line will lie just *
- * within the rectangle. *
- * *
- * INPUT: crect -- The rectangle dimensions to use. *
- * *
- * color -- The color to draw the rectangle. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Draw_Rect(Rect const & crect, int color)
- {
- return(XSurface::Draw_Rect(Get_Rect(), crect, color));
- }
- /***********************************************************************************************
- * XSurface::Draw_Rect -- Draw a rectangle with an arbitrary clipping rectangle. *
- * *
- * This routine will draw the rectangle but will also clip the draw against the clipping *
- * rectangle provided. *
- * *
- * INPUT: cliprect -- The clipping rectangle to clip the draw against. *
- * *
- * rect -- The rectangle to draw. The coordinates are relative to the clipping *
- * rectangle. *
- * *
- * color -- The color ot use for this rectangle draw. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Draw_Rect(Rect const & cliprect, Rect const & crect, int color)
- {
- Point2D ul(crect.X, crect.Y);
- Point2D ur(crect.X+crect.Width-1, crect.Y);
- Point2D ll(crect.X, crect.Y+crect.Height-1);
- Point2D lr(crect.X+crect.Width-1, crect.Y+crect.Height-1);
- Draw_Line(cliprect, ul, ur, color);
- Draw_Line(cliprect, ul, ll, color);
- Draw_Line(cliprect, ur, lr, color);
- Draw_Line(cliprect, ll, lr, color);
- return(true);
- }
- /***********************************************************************************************
- * XSurface::Get_Pixel -- Fetches a pixel from the surface. *
- * *
- * This routine will fetch a pixel element from the surface at the location specified. *
- * *
- * INPUT: point -- Coordinate to fetch the pixel from. *
- * *
- * OUTPUT: Returns with the pixel value at that coordinate. The interpretation of the return *
- * value depends on the pixel format of the surface. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- int XSurface::Get_Pixel(Point2D const & point) const
- {
- int color = 0;
- void * pointer = ((Surface*)this)->Lock(point);
- if (pointer != NULL) {
- if (Bytes_Per_Pixel() == 2) {
- color = *((unsigned short*)pointer);
- } else {
- color = *((unsigned char*)pointer);
- }
- ((Surface*)this)->Unlock();
- }
- return(color);
- }
- /***********************************************************************************************
- * XSurface::Put_Pixel -- Stores a pixel at the location specified. *
- * *
- * This routine will store a pixel at the coordinate specified on the surface. *
- * *
- * INPUT: point -- The coordinate to place the pixel at. *
- * *
- * color -- The pixel data to store. *
- * *
- * OUTPUT: bool; Was the pixel stored? *
- * *
- * WARNINGS: The color value specified is the raw pixel value that will be stored. The *
- * format of this value is dependant upon the pixel format of the surface. *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Put_Pixel(Point2D const & point, int color)
- {
- void * pointer = Lock(point);
- if (pointer != NULL) {
- if (Bytes_Per_Pixel() == 2) {
- *((unsigned short*)pointer) = (unsigned short)color;
- } else {
- *((unsigned char*)pointer) = (unsigned char)color;
- }
- Unlock();
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * XSurface::Fill_Rect -- Fills a rectangle with the color specified. *
- * *
- * This routine will fill the rectangle with a specified color. The rectangle filled will *
- * be clipped appropriately. *
- * *
- * INPUT: fillrect -- The rectangle to fill. *
- * *
- * color -- The color to use when filling the rectangle. *
- * *
- * OUTPUT: bool; Was the rectangle filled without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Fill_Rect(Rect const & fillrect, int color)
- {
- return(XSurface::Fill_Rect(fillrect, Get_Rect(), color));
- }
- /***********************************************************************************************
- * XSurface::Fill_Rect -- Fill a rectangle but perform clipping on the fill. *
- * *
- * This will fill a rectangle of the specified dimensions. The fill request will be *
- * clipped against the clipping rectangle provided. *
- * *
- * INPUT: cliprect -- The clipping rectangle to use for this fill. *
- * *
- * fillrect -- The rectangle to fill with the specified color. The rectangle is *
- * relative to the clipping rectangle coordinates. *
- * *
- * color -- The screen format pixel value to draw with. *
- * *
- * OUTPUT: bool; Was the fill request carried out? A 'false' return value would indicate *
- * that the fill was clipped away. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Fill_Rect(Rect const & cliprect, Rect const & fillrect, int color)
- {
- if (!fillrect.Is_Valid()) return(false);
- /*
- ** Ensure that the requested clipping rectangle is actually legal.
- */
- Rect wrect = cliprect.Intersect(Get_Rect());
- /*
- ** Clip the rectangle to be filled against the clipping rectangle supplied.
- */
- Rect crect = wrect.Intersect(fillrect.Bias_To(cliprect));
- if (!crect.Is_Valid()) return(false);
- void * buffer = Lock(crect.Top_Left());
- if (buffer != NULL) {
- if (Bytes_Per_Pixel() == 1) {
- for (int y = 0; y < crect.Height; y++) {
- memset(buffer, color, crect.Width);
- buffer = ((char *)buffer) + Stride();
- }
- } else {
- for (int y = 0; y < crect.Height; y++) {
- for (int x = 0; x < crect.Width; x++) {
- ((unsigned short*)buffer)[x] = (unsigned short)color;
- }
- buffer = ((char *)buffer) + Stride();
- }
- }
- Unlock();
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * XSurface::Fill -- Fill the entire surface with the color specified. *
- * *
- * The color specified will be filled into the entire surface area (but limited by the *
- * surface's current window). *
- * *
- * INPUT: color -- The pixel value to use when filling the surface. *
- * *
- * OUTPUT: bool; Was the surface fill performed without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Fill(int color)
- {
- return(Fill_Rect(Get_Rect(), Get_Rect(), color));
- }
- /***********************************************************************************************
- * XSurface::Blit_From -- Blit entire surface. *
- * *
- * This routine will blit the entire surface. *
- * *
- * INPUT: source -- Pointer to the source surface to blit from. *
- * *
- * trans -- Perform a transparency aware blit? *
- * *
- * OUTPUT: bool; Was the surface blit performed without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Blit_From(Surface const & source, bool trans)
- {
- Rect drect = Get_Rect();
- drect.X = 0;
- drect.Y = 0;
- Rect srect = source.Get_Rect();
- srect.X = 0;
- srect.Y = 0;
- bool result = Blit_From(drect, source, srect, trans);
- return(result);
- }
- /***********************************************************************************************
- * XSurface::Blit_From -- Blit one region to another. *
- * *
- * Use this routine to copy one rectangle of pixel data to another. The pixels being *
- * copied may be processed according to the parameters specified. *
- * *
- * INPUT: destrect -- The destination rectangle to bit to. *
- * *
- * source -- Pointer to the source surface to blit from. *
- * *
- * sourcerect -- The source rectangle to blit from. *
- * *
- * trans -- Should transparent pixels be scanned for an skipped? *
- * *
- * OUTPUT: bool; Was the blit operation performed without error? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 02/07/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Blit_From(Rect const & destrect, Surface const & source, Rect const & sourcerect, bool trans)
- {
- return(XSurface::Blit_From(Get_Rect(), destrect, source, source.Get_Rect(), sourcerect, trans));
- }
- /***********************************************************************************************
- * XSurface::Blit_From -- Blit from one surface to this one w/ clipping. *
- * *
- * This routine will blit a clipped rectangle from the specified surface to this one. *
- * *
- * INPUT: dcliprect -- The clipping rectangle to use for this (destination) surface. *
- * *
- * destrect -- The destanation rect of the blit. Coordinates are relative to the *
- * destination clipping rectangle. *
- * *
- * source -- The source surface to blit from. *
- * *
- * scliprect -- The source clipping rectangle for the blit. *
- * *
- * sourcrect -- The source rectangle of the blit. The coordinates are relative to *
- * the source clipping rectangle. *
- * *
- * trans -- Is this a transparent pixel aware blit request? *
- * *
- * OUTPUT: bool; Was a blit performed? A 'false' value would mean that the blit was clipped *
- * away. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/27/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Blit_From(Rect const & dcliprect, Rect const & destrect, Surface const & source, Rect const & scliprect, Rect const & sourcerect, bool trans)
- {
- Rect drect = destrect;
- Rect srect = sourcerect;
- /*
- ** Perform any clipping against the clipping rectangles. Proceed with the blit only
- ** if there are pixels left unclipped.
- */
- if (Blit_Clip(drect, dcliprect, srect, scliprect)) {
- if (trans) {
- return(Blit_Trans(*this, drect, source, srect));
- }
- return(Blit_Plain(*this, drect, source, srect));
- }
- return(false);
- }
- /***********************************************************************************************
- * Blit_Clip -- Perform rectangle clipping in preparation for a blit. *
- * *
- * This routine will take a source rectangle and a source clipping window and intersect *
- * these with a dest rectangle and a dest clipping window. The effect will be to alter *
- * the source and dest rectangles so that they will stay within the clipping rectangles *
- * imposed upon the source and destination surfaces. The process clips the rectangles *
- * rather than displacing them when performing its adjustment. It is possible that one *
- * or both rectangles are clipped into oblivion by this routine. This condition will be *
- * flagged with the return value. *
- * *
- * INPUT: drect -- Reference to the destination rectangle (relative coordinates to the *
- * destination window). This is both an input and output parameter. *
- * *
- * dwindow -- The destination window to clip the dest rect against. *
- * *
- * srect -- Reference to the source rectangle (relative to the source window). *
- * This is both an input and output parameter. *
- * *
- * swindow -- The source window to clip the srect against. *
- * *
- * OUTPUT: bool; Was the clip performed and the srect and drect parameters still valid. *
- * i.e., they represent at least one pixel that has not been clipped away. *
- * *
- * WARNINGS: The rectangles may be clipped into nothingness by this routine. Be sure to *
- * check the return value for this condition and perform no blit operation in *
- * that case. *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool Blit_Clip(Rect & drect, Rect const & dwindow, Rect & srect, Rect const & swindow)
- {
- /*
- ** If the rectangles are of the same dimensions, then a coordinated clipping process is
- ** possible. This results in an intelligent blit even if the source or destination
- ** rectangles is partially outside the clipping rectangle.
- */
- if (drect.Width == srect.Width && drect.Height == srect.Height) {
- /*
- ** Clip the left and top edges against the clipping window.
- */
- if (drect.X < 0) {
- srect.X += -drect.X;
- srect.Width -= -drect.X;
- drect.Width -= -drect.X;
- drect.X = 0;
- }
- if (drect.Y < 0) {
- srect.Y += -drect.Y;
- srect.Height -= -drect.Y;
- drect.Height -= -drect.Y;
- drect.Y = 0;
- }
-
- /*
- ** Clip the right and bottom edges if they spill past the
- ** clipping window boundaries.
- */
- int rightspill = (drect.X+drect.Width) - dwindow.Width;
- if (rightspill > 0) {
- srect.Width -= rightspill;
- drect.Width -= rightspill;
- }
- int bottomspill = (drect.Y+drect.Height) - dwindow.Height;
- if (bottomspill > 0) {
- srect.Height -= bottomspill;
- drect.Height -= bottomspill;
- }
- /*
- ** Clip the left and top edges against the clipping
- ** window.
- */
- if (srect.X < 0) {
- drect.X += -srect.X;
- srect.Width -= -srect.X;
- drect.Width -= -srect.X;
- srect.X = 0;
- }
- if (srect.Y < 0) {
- drect.Y += -srect.Y;
- srect.Height -= -srect.Y;
- drect.Height -= -srect.Y;
- srect.Y = 0;
- }
- /*
- ** Clip the right and bottom edges agaist the clipping window.
- */
- rightspill = (srect.X+srect.Width) - swindow.Width;
- if (rightspill > 0) {
- srect.Width -= rightspill;
- drect.Width -= rightspill;
- }
- bottomspill = (srect.Y+srect.Height) - swindow.Height;
- if (bottomspill > 0) {
- srect.Height -= bottomspill;
- drect.Height -= bottomspill;
- }
- } else {
- /*
- ** Since the rectangles are not of the same dimensions, scaling is presumed. Clipping
- ** in such a case is merely a legality clip against the bounding rectangle. No coordinated
- ** adjustments can occur. For best results, boundary clipping should be performed prior to
- ** calling this routine.
- */
- drect = drect.Intersect(dwindow);
- srect = srect.Intersect(swindow);
- }
- return(drect.Is_Valid() && srect.Is_Valid());
- }
- /***********************************************************************************************
- * XSurface::Prep_For_Blit -- Clips and prepares pointers for a blit operation. *
- * *
- * This performs the clipping operation required before a blit occurs. It examines the *
- * source and destination coordinate constraints and performs clipping such that only *
- * legal pixels will be blitted. As a consequence it can determine if the blit has been *
- * completely clipped and thus can be skipped. *
- * *
- * INPUT: dest -- The destination surface rect for the blit. *
- * *
- * drect -- The rectangle within the destination surface rect for the blit. This *
- * rectangle reference will be adjusted as necessary. *
- * *
- * source -- The source surface rect of the blit. *
- * *
- * srect -- The source rectangle within the source surface rect for the blit. *
- * This rectangle reference will be adjusted as necessary. *
- * *
- * overlapped -- Output reference that stores the boolean answer to the question -- *
- * are the blit rectangles overlapping on the same surface? *
- * *
- * dbuffer -- Output reference that stores a pointer to the locked destination *
- * surface. It points to the upper left destination corner pixel. *
- * *
- * sbuffer -- Output reference that stores a pointer to the locked source surface. *
- * It points to the upper left corner source pixel. *
- * *
- * OUTPUT: bool; Can the blit proceed since there is at least one pixel that has not been *
- * clipped away? It can also fail if a lock could not be performed on the *
- * source or destination surfaces. *
- * *
- * WARNINGS: The surfaces locked by this routine must be unlocked. If the return value is *
- * 'true', then the surfaces must be unlocked. *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Prep_For_Blit(Surface & dest, Rect & drect, Surface const & source, Rect & srect, bool & overlapped, void * & dbuffer, void * & sbuffer)
- {
- return(XSurface::Prep_For_Blit(dest, dest.Get_Rect(), drect, source, source.Get_Rect(), srect, overlapped, dbuffer, sbuffer));
- #ifdef NEVER
- overlapped = false;
- dbuffer = NULL;
- sbuffer = NULL;
- if (!drect.Is_Valid() || !srect.Is_Valid()) return(false);
- /*
- ** Perform the clipping of the desired blit rectangles against the surface clipping
- ** rectangles. If it happens that the blit is clipped into oblivion, then bail
- ** immediately -- there is nothing left to do.
- */
- Rect swindow = source.Get_Rect();
- Rect dwindow = dest.Get_Rect();
- if (!Blit_Clip(drect, dwindow, srect, swindow)) {
- return(false);
- }
- /*
- ** Determine if the rectangles overlap such that a forward blit would
- ** be prohibited. This only occurs if the source and destination refer to the
- ** same surface and the rectangles overlap.
- */
- overlapped = false;
- if (&source == &dest && srect.Is_Overlapping(drect)) {
- if (srect.Y < drect.Y || (srect.Y == drect.Y && srect.X < drect.X)) {
- overlapped = true;
- }
- }
- /*
- ** Fetch pointers to the source and dest upper left pixel. That is, the upper
- ** left pixel of the source and dest sub-rectangles within each surface
- ** respectively.
- */
- dbuffer = dest.Lock(drect.Point());
- if (dbuffer == NULL) return(false);
- sbuffer = ((Surface &)source).Lock(srect.Point());
- if (sbuffer == NULL) {
- dest.Unlock();
- return(false);
- }
- return(true);
- #endif
- }
- /***********************************************************************************************
- * XSurface::Prep_For_Blit -- Clips and prepares pointers for a blit operation. *
- * *
- * This performs the clipping operation required before a blit occurs. It examines the *
- * source and destination coordinate constraints and performs clipping such that only *
- * legal pixels will be blitted. As a consequence it can determine if the blit has been *
- * completely clipped and thus can be skipped. *
- * *
- * INPUT: dest -- The destination surface rect for the blit. *
- * *
- * dcliprect-- The destination clipping rectangle. *
- * *
- * drect -- The rectangle within the destination surface rect for the blit. This *
- * rectangle reference will be adjusted as necessary. *
- * *
- * source -- The source surface rect of the blit. *
- * *
- * scliprect-- The source clipping rectangle. *
- * *
- * srect -- The source rectangle within the source surface rect for the blit. *
- * This rectangle reference will be adjusted as necessary. *
- * *
- * overlapped -- Output reference that stores the boolean answer to the question -- *
- * are the blit rectangles overlapping on the same surface? *
- * *
- * dbuffer -- Output reference that stores a pointer to the locked destination *
- * surface. It points to the upper left destination corner pixel. *
- * *
- * sbuffer -- Output reference that stores a pointer to the locked source surface. *
- * It points to the upper left corner source pixel. *
- * *
- * OUTPUT: bool; Can the blit proceed since there is at least one pixel that has not been *
- * clipped away? It can also fail if a lock could not be performed on the *
- * source or destination surfaces. *
- * *
- * WARNINGS: The surfaces locked by this routine must be unlocked. If the return value is *
- * 'true', then the surfaces must be unlocked. *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Prep_For_Blit(Surface & dest, Rect const & dcliprect, Rect & drect, Surface const & source, Rect const & scliprect, Rect & srect, bool & overlapped, void * & dbuffer, void * & sbuffer)
- {
- overlapped = false;
- dbuffer = NULL;
- sbuffer = NULL;
- if (!drect.Is_Valid() || !dcliprect.Is_Valid() || !srect.Is_Valid() || !scliprect.Is_Valid()) return(false);
- /*
- ** Perform the clipping of the desired blit rectangles against the surface clipping
- ** rectangles. If it happens that the blit is clipped into oblivion, then bail
- ** immediately -- there is nothing left to do.
- */
- if (!Blit_Clip(drect, dcliprect, srect, scliprect)) {
- return(false);
- }
- /*
- ** Determine if the rectangles overlap such that a forward blit would
- ** be prohibited. This only occurs if the source and destination refer to the
- ** same surface and the rectangles overlap.
- */
- overlapped = false;
- if (&source == &dest && srect.Is_Overlapping(drect)) {
- if (srect.Y < drect.Y || (srect.Y == drect.Y && srect.X < drect.X)) {
- overlapped = true;
- }
- }
- /*
- ** Fetch pointers to the source and dest upper left pixel. That is, the upper
- ** left pixel of the source and dest sub-rectangles within each surface
- ** respectively.
- */
- dbuffer = dest.Lock(dcliprect.Top_Left() + drect.Top_Left());
- if (dbuffer == NULL) return(false);
- sbuffer = source.Lock(scliprect.Top_Left() + srect.Top_Left());
- if (sbuffer == NULL) {
- dest.Unlock();
- return(false);
- }
- return(true);
- }
- /***********************************************************************************************
- * XSurface::Blit_Plain -- Blit a plain rectangle from one surface to another. *
- * *
- * This routine will perform a simple blit of a rectangle from one surface to another. *
- * *
- * INPUT: dest -- The destination surface for the blit. *
- * *
- * destrect -- The destination rectangle for the blit. *
- * *
- * source -- The source surface. *
- * *
- * sourcerect -- The rectangle in the source surface to blit from. *
- * *
- * OUTPUT: bool; Was the blit performed? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Blit_Plain(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect)
- {
- if (dest.Bytes_Per_Pixel() == 1) {
- return(Bit_Blit(dest, destrect, source, sourcerect, BlitPlain<unsigned char>()));
- }
- return(Bit_Blit(dest, destrect, source, sourcerect, BlitPlain<unsigned short>()));
- }
- /***********************************************************************************************
- * XSurface::Blit_Trans -- Blit a rectangle with transparency checking. *
- * *
- * This routine will perform a simple blit of one rectangle to another on the surfaces *
- * specified. *
- * *
- * INPUT: dest -- The destination surface. *
- * *
- * destrect -- The destination rectangle within the surface. *
- * *
- * source -- The source surface. *
- * *
- * sourcerect -- The source rectangle. *
- * *
- * OUTPUT: bool; Was the blit performed? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/19/1997 JLB : Created. *
- *=============================================================================================*/
- bool XSurface::Blit_Trans(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect)
- {
- switch (dest.Bytes_Per_Pixel())
- {
- case 1:
- return(Bit_Blit(dest, destrect, source, sourcerect, BlitTrans<unsigned char>()));
- case 2:
- return(Bit_Blit(dest, destrect, source, sourcerect, BlitTrans<unsigned short>()));
- case 4:
- return(Bit_Blit(dest, destrect, source, sourcerect, BlitTrans<unsigned int>()));
- default:
- return(false);
- }
- }
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