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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /G/wwlib/xsurface.h $*
- * *
- * $Author:: Eric_c $*
- * *
- * $Modtime:: 4/02/99 12:01p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- #ifndef XSURFACE_H
- #define XSURFACE_H
- #include "surface.h"
- /*
- ** This is a concrete (mostly) derived class that handles a surface. This layer presumes that
- ** pixels are compositied into a contiguous integral (usually a byte) linear array. The
- ** implemented routines do not use hardware assist. They are prime candidates to be converted
- ** to assembly language.
- */
- class XSurface : public Surface
- {
- public:
- XSurface(int width=0, int height=0) : Surface(width, height), LockCount(0) {}
- virtual ~XSurface(void) {}
-
- /*
- ** Copies regions from one surface to another.
- */
- virtual bool Blit_From(Rect const & dcliprect, Rect const & destrect, Surface const & source, Rect const & scliprect, Rect const & sourcerect, bool trans=false);
- virtual bool Blit_From(Rect const & destrect, Surface const & source, Rect const & sourcerect, bool trans=false);
- virtual bool Blit_From(Surface const & source, bool trans=false);
- /*
- ** Fills a region with a constant color.
- */
- virtual bool Fill_Rect(Rect const & rect, int color);
- virtual bool Fill_Rect(Rect const & cliprect, Rect const & fillrect, int color);
- virtual bool Fill(int color);
- /*
- ** Fetches and stores a pixel to the display (pixel is in surface format).
- */
- virtual bool Put_Pixel(Point2D const & point, int color);
- virtual int Get_Pixel(Point2D const & point) const;
- /*
- ** Draws lines onto the surface.
- */
- virtual bool Draw_Line(Point2D const & startpoint, Point2D const & endpoint, int color);
- virtual bool Draw_Line(Rect const & cliprect, Point2D const & startpoint, Point2D const & endpoint, int color);
-
- /*
- ** Draws rectangles onto the surface.
- */
- virtual bool Draw_Rect(Rect const & rect, int color);
- virtual bool Draw_Rect(Rect const & cliprect, Rect const & rect, int color);
- /*
- ** Gets and frees a direct pointer to the video memory.
- */
- virtual void * Lock(Point2D = Point2D(0, 0)) const {LockCount++;return(NULL);}
- virtual bool Unlock(void) const {LockCount--;return(true);}
- virtual bool Is_Locked(void) const {return(LockCount != 0);}
- /*
- ** Queries information about the surface.
- */
- virtual int Bytes_Per_Pixel(void) const = 0;
- virtual int Stride(void) const = 0;
-
- /*
- ** Hack function to serve the purpose that RTTI was invented for, but since
- ** the Watcom compiler doesn't support RTTI, we must resort to using this
- ** alternative.
- */
- virtual bool Is_Direct_Draw(void) const {return(false);}
- /*
- ** This routine is handy for preparing to perform some kind of manual blit
- ** operation.
- */
- static bool Prep_For_Blit(Surface & dest, Rect & drect, Surface const & source, Rect & srect, bool & overlapped, void * & dbuffer, void * & sbuffer);
- static bool Prep_For_Blit(Surface & dest, Rect const & dcliprect, Rect & drect, Surface const & source, Rect const & scliprect, Rect & srect, bool & overlapped, void * & dbuffer, void * & sbuffer);
- /*
- ** These are the exposed manual blit routines. They can be called directly if desired.
- */
- static bool Blit_Trans(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect);
- static bool Blit_Plain(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect);
- protected:
- /*
- ** Records the number of locks on this surface.
- */
- mutable int LockCount;
- };
- bool Blit_Clip(Rect & drect, Rect const & dwindow, Rect & srect, Rect const & swindow);
- #endif
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