BWBalance.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwnet/BWBalance.h $*
  25. * *
  26. * $Author:: Steve_t $*
  27. * *
  28. * $Modtime:: 10/24/01 1:58p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #pragma once
  36. #ifndef _BWBALANCE_H
  37. class cConnection;
  38. /*
  39. ** This class balances bandwidth between clients.
  40. **
  41. **
  42. */
  43. class BandwidthBalancerClass
  44. {
  45. public:
  46. /*
  47. ** Constructor, desturctor.
  48. */
  49. BandwidthBalancerClass(void);
  50. ~BandwidthBalancerClass(void);
  51. /*
  52. ** Public function.
  53. */
  54. void Adjust(cConnection *connection, bool is_dedicated);
  55. bool IsEnabled;
  56. private:
  57. unsigned long Allocate_Bandwidth(float average_priority, int bw_adjust, unsigned long total_server_bbo);
  58. void Allocate_Client_Structs(int num_structs);
  59. void Adjust_Connection_Budget(cConnection *connection);
  60. /*
  61. ** Struct to keep info about each client.
  62. */
  63. struct ClientInfoStruct {
  64. float AveragePriority;
  65. unsigned long MaxBpsDown;
  66. unsigned long AllocatedBBO;
  67. bool IsLoading;
  68. unsigned long ID;
  69. bool IsDone;
  70. };
  71. /*
  72. ** Pointer to array of client info structs.
  73. */
  74. ClientInfoStruct *ClientInfo;
  75. /*
  76. ** Number of client info structs.
  77. */
  78. int NumClientStructs;
  79. /*
  80. ** Number of clients to balance between.
  81. */
  82. int NumClients;
  83. };
  84. extern BandwidthBalancerClass BandwidthBalancer;
  85. #endif //_BWBALANCE_H