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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/wwnet/BWBalance.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 10/24/01 1:58p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef _BWBALANCE_H
- class cConnection;
- /*
- ** This class balances bandwidth between clients.
- **
- **
- */
- class BandwidthBalancerClass
- {
- public:
- /*
- ** Constructor, desturctor.
- */
- BandwidthBalancerClass(void);
- ~BandwidthBalancerClass(void);
- /*
- ** Public function.
- */
- void Adjust(cConnection *connection, bool is_dedicated);
- bool IsEnabled;
- private:
- unsigned long Allocate_Bandwidth(float average_priority, int bw_adjust, unsigned long total_server_bbo);
- void Allocate_Client_Structs(int num_structs);
- void Adjust_Connection_Budget(cConnection *connection);
- /*
- ** Struct to keep info about each client.
- */
- struct ClientInfoStruct {
- float AveragePriority;
- unsigned long MaxBpsDown;
- unsigned long AllocatedBBO;
- bool IsLoading;
- unsigned long ID;
- bool IsDone;
- };
- /*
- ** Pointer to array of client info structs.
- */
- ClientInfoStruct *ClientInfo;
- /*
- ** Number of client info structs.
- */
- int NumClientStructs;
- /*
- ** Number of clients to balance between.
- */
- int NumClients;
- };
- extern BandwidthBalancerClass BandwidthBalancer;
- #endif //_BWBALANCE_H
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