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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: connect.h
- // Project: wwnet
- // Author: Tom Spencer-Smith
- // Date: June 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef CONNECT_H
- #define CONNECT_H
- #include "rhost.h"
- #include "netstats.h"
- #include "bittype.h"
- #include "netutil.h"
- #include "slist.h"
- #include "wwpacket.h"
- #include "packettype.h"
- //
- // A server can have this many clients (a client has only 1 rhost: the server)
- // -1 is used as ID_UNKNOWN
- // This is used as an array bound and is not insulated,
- // but using a namespace is ugly...
- //
- //const int MAX_RHOSTS = 256;
- //
- // These defines are useful at the app level
- //
- const int SERVER_RHOST_ID = 0;
- //
- // This is the default dummy ID used by a client until he receives a real id
- // from the server
- //
- const int ID_UNKNOWN = -1;
- typedef enum {
- REFUSAL_CLIENT_ACCEPTED = 0,
- REFUSAL_GAME_FULL,
- REFUSAL_BAD_PASSWORD,
- REFUSAL_VERSION_MISMATCH,
- REFUSAL_PLAYER_EXISTS,
- REFUSAL_BY_APPLICATION
- } REFUSAL_CODE;
- //
- // Send flags. Normal send is individual, single.
- // Strictly speaking SEND_UNRELIABLE could be deduced by absense
- // of SEND_RELIABLE, but it's inclusion makes a clearer API.
- //
- const BYTE SEND_RELIABLE = 0x01; // you must specify this or SEND_UNRELIABLE
- const BYTE SEND_UNRELIABLE = 0x02; // you must specify this or SEND_RELIABLE
- const BYTE SEND_MULTI = 0x04; // For SEND_UNRELIABLE only. Default is single send.
- class cMsgStatList;
- typedef void (*Accept_Handler)(void);
- typedef void (*Refusal_Handler)(REFUSAL_CODE refusal_code);
- typedef void (*Server_Broken_Connection_Handler)(int broken_rhost_id);
- typedef void (*Client_Broken_Connection_Handler)(void);
- typedef void (*Eviction_Handler)(int evicted_rhost_id);
- typedef void (*Conn_Handler)(int new_rhost_id);
- typedef REFUSAL_CODE (*Application_Acceptance_Handler)(cPacket & packet);
- typedef void (*Server_Packet_Handler)(cPacket & packet, int rhost_id);
- typedef void (*Client_Packet_Handler)(cPacket & packet);
- extern char * Addr_As_String(sockaddr_in *addr);
- //-----------------------------------------------------------------------------
- //
- // This class represents the link between C & S.
- // The 1-many S-C relationship is expressed in the cRemoteHost component.
- //
- class cConnection
- {
- public:
- cConnection();
- ~cConnection();
- void Init_As_Client(ULONG server_ip, USHORT server_port, unsigned short my_port = 0);
- void Init_As_Server(USHORT server_port, int max_players,
- bool is_dedicated_server, ULONG addr = 0);
- void Connect_Cs(cPacket & app_data);
- void Send_Packet_To_Individual(cPacket & packet, int addressee, BYTE send_flags);
- bool Have_Id() const {return LocalId != ID_UNKNOWN;}
- bool Is_Established() const;
- void Service_Read();
- void Service_Send(bool is_urgent = false);
- ULONG Get_Bandwidth_Budget_Out() const {return BandwidthBudgetOut;}
- void Set_Bandwidth_Budget_Out(ULONG bw_budget);
- void Destroy_Connection(int rhost_id);
- void Init_Stats();
- double Get_Threshold_Priority(int rhost_id);
- void Set_Packet_Loss(double percent_lost);
- void Set_Packet_Duplication(double percent_duplicated);
- void Set_Packet_Latency_Range(int minimum_latency_ms, int maximum_latency_ms);
- void Set_Max_Acceptable_Packetloss_Pc(double max_packetloss_pc);
- void Enable_Flow_Control(BOOL is_enabled) {IsFlowControlEnabled = is_enabled;} // This should be called at startup.
- SList<cPacket> * Get_Packet_List() {return &PacketList;}
- void Clear_Resend_Counts();
- int Get_Min_RHost() {return MinRHost;}
- int Get_Max_RHost() {return MaxRHost;}
- int Get_Num_RHosts() {return NumRHosts;}
- cRemoteHost * Get_Remote_Host(int rhost);
- bool Is_Destroy() {return IsDestroy;}
- int Get_Local_Id() const {return LocalId;}
- double Get_Max_Acceptable_Packetloss_Pc() const {return MaxAcceptablePacketlossPc;}
- cNetStats & Get_Combined_Stats() {return CombinedStats;}
- cNetStats & Get_Averaged_Stats() {return AveragedStats;}
- static BOOL Is_Flow_Control_Enabled() {return IsFlowControlEnabled;}
- static UINT Get_Total_Compressed_Bytes_Sent(void)
- {return TotalCompressedBytesSent;}
- static UINT Get_Total_Uncompressed_Bytes_Sent(void)
- {return TotalUncompressedBytesSent;}
- cMsgStatList * Get_Stat_List(void) {return PStatList;}
- bool Is_Bad_Connection(void) {return(IsBadConnection);};
- void Set_Rhost_Is_In_Game(int id, bool state);
- void Set_Rhost_Expect_Packet_Flood(int id, bool state);
- void Allow_Extra_Timeout_For_Loading(void);
- void Allow_Packet_Processing(bool set) {CanProcess = set;}
- void Install_Accept_Handler(Accept_Handler handler);
- void Install_Refusal_Handler(Refusal_Handler handler);
- void Install_Server_Broken_Connection_Handler(Server_Broken_Connection_Handler handler);
- void Install_Client_Broken_Connection_Handler(Client_Broken_Connection_Handler handler);
- void Install_Eviction_Handler(Eviction_Handler handler);
- void Install_Conn_Handler(Conn_Handler handler);
- void Install_Application_Acceptance_Handler(Application_Acceptance_Handler handler);
- void Install_Server_Packet_Handler(Server_Packet_Handler handler);
- void Install_Client_Packet_Handler(Client_Packet_Handler handler);
- // Need to use this. ST - 8/10/2001 11:52AM
- void Send_Packet_To_Address(cPacket & packet, LPSOCKADDR_IN p_address);
- #ifdef WWDEBUG
- // Debug support for latency testing.
- static void Set_Latency(int low, int high);
- static void Get_Latency(int &low, int &high, int ¤t);
- #endif //WWDEBUG
- private:
- cConnection(const cConnection& rhs); // Disallow copy (compile/link time)
- cConnection& operator=(const cConnection& rhs); // Disallow assignment (compile/link time)
- void Init_As_Client(LPSOCKADDR_IN p_server_address, unsigned short my_port = 0);
- bool Demultiplex_R_Or_U_Packet(cPacket * p_packet, int rhost_id);
- void Send_Accept_Sc(int new_rhost_id);
- bool Bind(USHORT port, ULONG addr = 0);
- bool Receive_Packet();
- int Low_Level_Send_Wrapper(cPacket & packet, LPSOCKADDR_IN p_address);
- int Send_Wrapper(cPacket & packet, LPSOCKADDR_IN p_address);
- int Send_Wrapper(cPacket & packet, int addressee);
- int Low_Level_Receive_Wrapper(cPacket & packet);
- int Receive_Wrapper(cPacket & packet);
- void Set_R_And_U_Packet_Id(cPacket & packet, int addressee, BYTE send_type);
- void R_And_U_Send(cPacket & packet, int addressee);
- void Send_Ack(LPSOCKADDR_IN p_address, int reliable_packet_id);
- void Send_Refusal_Sc(LPSOCKADDR_IN p_address, REFUSAL_CODE refusal_code);
- void Process_Connection_Request(cPacket & packet);
- void Send_Keepalives();
- static LPCSTR Type_Translation(int type);
- bool Sender_Id_Tests(cPacket & packet);
- USHORT Calculate_Packet_Bits(USHORT app_bytes);
- int Single_Player_sendto(cPacket & packet);
- int Single_Player_recvfrom(char * data);
- int Address_To_Rhostid(const SOCKADDR_IN* p_address);
- bool Is_Time_To_Resend_Packet_To_Remote_Host(const cPacket *packet, cRemoteHost *rhost);
- bool Is_Packet_Too_Old(const cPacket *packet, cRemoteHost *rhost);
- int LocalId; // Each client has a unique id
- USHORT LocalPort; // port we are bound to.
- double MaxAcceptablePacketlossPc;
- cNetStats CombinedStats;
- cNetStats AveragedStats;
- unsigned long ThisFrameTimeMs; // to avoid excess timeGetTime clls
- bool IsServer; // for C/S specific-code
- bool IsDedicatedServer; // for C/S specific-code
- static BOOL IsFlowControlEnabled;
- bool InitDone; // Used to ensure certain API's are used at the right time.
- SOCKET Sock;
- USHORT SimulatedPacketLossPerRANDMAX;
- USHORT SimulatedPacketDuplicationPerRANDMAX;
- int MinimumLatencyMs;
- int MaximumLatencyMs;
- int RefusalPacketSendId; // server
- int HighestRefusalPacketRcvId; // client
- ULONG BandwidthBudgetOut;
- SList<cPacket> PacketList;
- int ServiceCount;
- bool IsBadConnection;
- cRemoteHost ** PRHost;
- int MinRHost;
- int MaxRHost;
- int NumRHosts;
- bool IsDestroy;
- static UINT TotalCompressedBytesSent;
- static UINT TotalUncompressedBytesSent;
- cMsgStatList * PStatList;
- unsigned long ExtraTimeoutTime;
- unsigned long ExtraTimeoutTimeStarted;
- bool CanProcess;
- Accept_Handler AcceptHandler;
- Refusal_Handler RefusalHandler;
- Server_Broken_Connection_Handler ServerBrokenConnectionHandler;
- Client_Broken_Connection_Handler ClientBrokenConnectionHandler;
- Eviction_Handler EvictionHandler;
- Conn_Handler ConnHandler;
- Application_Acceptance_Handler ApplicationAcceptanceHandler;
- Server_Packet_Handler ServerPacketHandler;
- Client_Packet_Handler ClientPacketHandler;
- #ifdef WWDEBUG
- // Testing support for high latency connections.
- // Dynamic vector is ineffecient here but it doesn't matter since this is a debug testing only kinda thing.
- static int LatencyAddLow;
- static int LatencyAddHigh;
- static int CurrentLatencyAdd;
- static unsigned long LastLatencyChange;
- DynamicVectorClass<cPacket*> LaggedPackets;
- DynamicVectorClass<unsigned long> LaggedPacketTimes;
- DynamicVectorClass<int> LaggedPacketRetCodes;
- #endif //WWDEBUG
- };
- #endif // CONNECT_H
- //void Init_As_Client(LPCSTR server_ip, USHORT server_port);
- //void Send_Packet_To_All(cPacket & packet, BYTE send_flags); // send to all rhosts
- //cRemoteHost * PRHost[MAX_RHOSTS];
- //virtual void Server_Broken_Connection_Handler(int rhost_id);
- //virtual void Client_Broken_Connection_Handler();
- //virtual void Accept_Handler();
- //virtual void Refusal_Handler(int refusal_code);
- //virtual void Connection_Handler(int new_rhost_id);
- //virtual bool Application_Acceptance_Handler(cPacket & packet);
- //virtual void Eviction_Handler(int evicted_rhost_id);
- //virtual void Server_Packet_Handler(cPacket & packet, int rhost_id);
- //virtual void Client_Packet_Handler(cPacket & packet);
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