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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwnet/networkobjectfactory.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 5/18/01 3:49p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __NETWORK_OBJECT_FACTORY_H
- #define __NETWORK_OBJECT_FACTORY_H
- #include "always.h"
- #include "bittype.h"
- #include "wwpacket.h"
- //////////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////////////////
- class NetworkObjectClass;
- //////////////////////////////////////////////////////////////////////////////////
- //
- // NetworkObjectFactoryClass
- //
- // These factories act as virtual constructors for object network objects. They
- // are responsible for creating new network objects for a particular class of objects.
- //
- //////////////////////////////////////////////////////////////////////////////////
- class NetworkObjectFactoryClass
- {
- public:
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- NetworkObjectFactoryClass (void);
- virtual ~NetworkObjectFactoryClass (void);
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
- virtual NetworkObjectClass * Create (cPacket &packet) const = 0;
- virtual void Prep_Packet (NetworkObjectClass *object, cPacket &packet) const {};
- virtual uint32 Get_Class_ID (void) const = 0;
- protected:
-
- //////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////
- NetworkObjectFactoryClass * NextFactory;
- NetworkObjectFactoryClass * PrevFactory;
-
- //////////////////////////////////////////////////////////////
- // Friends
- //////////////////////////////////////////////////////////////
- friend class NetworkObjectFactoryMgrClass;
- };
- //////////////////////////////////////////////////////////////////////////////////
- //
- // SimpleNetworkObjectFactoryClass
- //
- // Template class to automate the creation of simple network object factories.
- //
- //////////////////////////////////////////////////////////////////////////////////
- template<class T, int class_id>
- class SimpleNetworkObjectFactoryClass : public NetworkObjectFactoryClass
- {
- public:
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- SimpleNetworkObjectFactoryClass (void) {}
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
- virtual NetworkObjectClass * Create (cPacket &packet) const;
- virtual uint32 Get_Class_ID (void) const;
- };
- template<class T, int class_id>
- inline NetworkObjectClass *
- SimpleNetworkObjectFactoryClass<T, class_id>::Create (cPacket & /*packet*/) const
- {
- return new T;
- }
- template<class T, int class_id>
- inline uint32
- SimpleNetworkObjectFactoryClass<T, class_id>::Get_Class_ID (void) const
- {
- return class_id;
- }
- #define DECLARE_NETWORKOBJECT_FACTORY(_class, _id) \
- SimpleNetworkObjectFactoryClass<_class, _id> _class ## Factory
- #endif //__NETWORK_OBJECT_FACTORY_H
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