networkobjectfactory.h 5.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwnet/networkobjectfactory.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 5/18/01 3:49p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __NETWORK_OBJECT_FACTORY_H
  39. #define __NETWORK_OBJECT_FACTORY_H
  40. #include "always.h"
  41. #include "bittype.h"
  42. #include "wwpacket.h"
  43. //////////////////////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. //////////////////////////////////////////////////////////////////////////////////
  46. class NetworkObjectClass;
  47. //////////////////////////////////////////////////////////////////////////////////
  48. //
  49. // NetworkObjectFactoryClass
  50. //
  51. // These factories act as virtual constructors for object network objects. They
  52. // are responsible for creating new network objects for a particular class of objects.
  53. //
  54. //////////////////////////////////////////////////////////////////////////////////
  55. class NetworkObjectFactoryClass
  56. {
  57. public:
  58. //////////////////////////////////////////////////////////////
  59. // Public constructors/destructors
  60. //////////////////////////////////////////////////////////////
  61. NetworkObjectFactoryClass (void);
  62. virtual ~NetworkObjectFactoryClass (void);
  63. //////////////////////////////////////////////////////////////
  64. // Public methods
  65. //////////////////////////////////////////////////////////////
  66. virtual NetworkObjectClass * Create (cPacket &packet) const = 0;
  67. virtual void Prep_Packet (NetworkObjectClass *object, cPacket &packet) const {};
  68. virtual uint32 Get_Class_ID (void) const = 0;
  69. protected:
  70. //////////////////////////////////////////////////////////////
  71. // Protected member data
  72. //////////////////////////////////////////////////////////////
  73. NetworkObjectFactoryClass * NextFactory;
  74. NetworkObjectFactoryClass * PrevFactory;
  75. //////////////////////////////////////////////////////////////
  76. // Friends
  77. //////////////////////////////////////////////////////////////
  78. friend class NetworkObjectFactoryMgrClass;
  79. };
  80. //////////////////////////////////////////////////////////////////////////////////
  81. //
  82. // SimpleNetworkObjectFactoryClass
  83. //
  84. // Template class to automate the creation of simple network object factories.
  85. //
  86. //////////////////////////////////////////////////////////////////////////////////
  87. template<class T, int class_id>
  88. class SimpleNetworkObjectFactoryClass : public NetworkObjectFactoryClass
  89. {
  90. public:
  91. //////////////////////////////////////////////////////////////
  92. // Public constructors/destructors
  93. //////////////////////////////////////////////////////////////
  94. SimpleNetworkObjectFactoryClass (void) {}
  95. //////////////////////////////////////////////////////////////
  96. // Public methods
  97. //////////////////////////////////////////////////////////////
  98. virtual NetworkObjectClass * Create (cPacket &packet) const;
  99. virtual uint32 Get_Class_ID (void) const;
  100. };
  101. template<class T, int class_id>
  102. inline NetworkObjectClass *
  103. SimpleNetworkObjectFactoryClass<T, class_id>::Create (cPacket & /*packet*/) const
  104. {
  105. return new T;
  106. }
  107. template<class T, int class_id>
  108. inline uint32
  109. SimpleNetworkObjectFactoryClass<T, class_id>::Get_Class_ID (void) const
  110. {
  111. return class_id;
  112. }
  113. #define DECLARE_NETWORKOBJECT_FACTORY(_class, _id) \
  114. SimpleNetworkObjectFactoryClass<_class, _id> _class ## Factory
  115. #endif //__NETWORK_OBJECT_FACTORY_H