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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/wwnet/networkobjectmgr.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 11/24/01 10:47a $*
- * *
- * $Revision:: 14 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __NETWORKOBJECTMGR_H
- #define __NETWORKOBJECTMGR_H
- #include "vector.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class NetworkObjectClass;
- ////////////////////////////////////////////////////////////////
- // ID Ranges
- ////////////////////////////////////////////////////////////////
- enum
- {
- NETID_DYNAMIC_OBJECT_MIN = 1500000000, // 600M dynamic
- NETID_DYNAMIC_OBJECT_MAX = 2100000000,
- NETID_STATIC_OBJECT_MIN = 2100000001, // 10M static
- NETID_STATIC_OBJECT_MAX = 2110000000,
- NETID_CLIENT_OBJECT_MIN = 2110000001, // 100K per client, 128 clients
- //NETID_CLIENT_OBJECT_MAX = 2113100000,
- NETID_CLIENT_OBJECT_MAX = 2122800001,
- //
- // Note: INT_MAX = 2147483647
- //
- };
- ////////////////////////////////////////////////////////////////
- //
- // NetworkObjectMgrClass
- //
- // Container for network objects. Used for sending and receiving
- // object state updates.
- //
- ////////////////////////////////////////////////////////////////
- class NetworkObjectMgrClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
-
- //
- // Object registration
- //
- static void Register_Object (NetworkObjectClass *object);
- static void Unregister_Object (NetworkObjectClass *object);
- //
- // Delete registration support
- //
- static void Register_Object_For_Deletion (NetworkObjectClass *object);
- static void Set_Is_Level_Loading (bool onoff) { _IsLevelLoading = onoff; }
- //
- // Timestep
- //
- static void Think (void);
- //
- // Deletion support
- //
- static void Set_All_Delete_Pending (void);//TSS092301
- static void Delete_Pending (void);
- static void Delete_Client_Objects (int client_id);
- static void Restore_Dirty_Bits (int client_id);
- //
- // Object enumeration
- //
- static int Get_Object_Count (void) { return _ObjectList.Count (); }
- static NetworkObjectClass * Get_Object (int index) { return _ObjectList[index]; }
- static int Get_Pending_Object_Count (void) { return _DeletePendingList.Count (); }
- //
- // Object lookup
- //
- static NetworkObjectClass * Find_Object (int object_id);
- //
- // ID access
- //
- static int Get_New_Dynamic_ID (void);
- static int Get_Current_Dynamic_ID (void);
- static void Set_New_Dynamic_ID (int id);
- static void Init_New_Client_ID (int client_id);
- static int Get_New_Client_ID (void);
- static void Reset_Import_State_Counts(void);
- private:
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- static bool Find_Object (int id_to_find, int *index);
- ////////////////////////////////////////////////////////////////
- // Private tyepdefs
- ////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<NetworkObjectClass *> OBJECT_LIST;
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- static OBJECT_LIST _ObjectList;
- static OBJECT_LIST _DeletePendingList;
- static int _NewDynamicID;
- static int _NewClientID;
- static bool _IsLevelLoading;
- };
- #endif // __NETWORKOBJECTMGR_H
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