packettype.h 1.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: packettype.h
  20. // Project: wwnet
  21. // Author: Tom Spencer-Smith
  22. // Date:
  23. // Description:
  24. //
  25. //-----------------------------------------------------------------------------
  26. #if defined(_MSV_VER)
  27. #pragma once
  28. #endif
  29. #ifndef PACKETTYPE_H
  30. #define PACKETTYPE_H
  31. //
  32. // Don't use these at application level
  33. //
  34. enum
  35. {
  36. PACKETTYPE_FIRST,
  37. PACKETTYPE_UNRELIABLE = PACKETTYPE_FIRST,
  38. PACKETTYPE_RELIABLE,
  39. PACKETTYPE_ACK,
  40. PACKETTYPE_KEEPALIVE,
  41. PACKETTYPE_CONNECT_CS,
  42. PACKETTYPE_ACCEPT_SC,
  43. PACKETTYPE_REFUSAL_SC,
  44. PACKETTYPE_FIREWALL_PROBE,
  45. PACKETTYPE_LAST = PACKETTYPE_FIREWALL_PROBE,
  46. PACKETTYPE_COUNT
  47. };
  48. //-----------------------------------------------------------------------------
  49. #endif // PACKETTYPE_H