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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: singlepl.cpp
- // Project: wwnet
- // Author: Tom Spencer-Smith
- // Date: Nov 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #include "singlepl.h" // I WANNA BE FIRST!
- #include "netutil.h"
- #include "miscutil.h"
- #include "wwdebug.h"
- #include "wwpacket.h"
- //
- // class defines
- //
- bool cSinglePlayerData::IsSinglePlayer = false;
- SList<cPacket> cSinglePlayerData::InputPacketList[];
- //-----------------------------------------------------------------------------
- void cSinglePlayerData::Init()
- {
- WWDEBUG_SAY(("cSinglePlayerData::cSinglePlayerData\n"));
- IsSinglePlayer = true;
- }
- //------------------------------------------------------------------------------------
- void cSinglePlayerData::Cleanup()
- {
- WWDEBUG_SAY(("cSinglePlayerData::~cSinglePlayerData\n"));
- SLNode<cPacket> * objnode;
- cPacket * p_packet;
- for (int list_type = 0; list_type < 2; list_type++) {
- for (objnode = InputPacketList[list_type].Head(); objnode != NULL;) {
- p_packet = objnode->Data();
- WWASSERT(p_packet != NULL);
- objnode = objnode->Next();
- InputPacketList[list_type].Remove(p_packet);
- delete p_packet;
- }
- }
- IsSinglePlayer = false;
- }
- //-----------------------------------------------------------------------------
- SList<cPacket> * cSinglePlayerData::Get_Input_Packet_List(int type)
- {
- WWASSERT(type == CLIENT_LIST || type == SERVER_LIST);
- return &InputPacketList[type];
- }
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