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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: singlepl.h
- // Project: wwnet
- // Author: Tom Spencer-Smith
- // Date: Nov 1998
- // Description: Single player stuff
- //
- // TODO:
- // - merge into netutil ?
- //
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef SINGLEPL_H
- #define SINGLEPL_H
- #include "bittype.h"
- #include "slist.h"
- enum {
- CLIENT_LIST = 0,
- SERVER_LIST
- };
- class cPacket;
- //
- // This is used in single-player mode and is global, not owned by the
- // C or S threads. A critical section is used to control access by
- // the C and S threads. The client writes to the end of the Server list and
- // reads from the beginning of the Client list. Vice versa for the server.
- // Send_Packet handles everything transparently.
- // TSS - linked list
- //
- class cSinglePlayerData
- {
- public:
- static void Init();
- static void Cleanup();
- static bool Is_Single_Player() {return IsSinglePlayer;}
- static SList<cPacket> * Get_Input_Packet_List(int type);
- private:
- static bool IsSinglePlayer;
- static SList<cPacket> InputPacketList[2];
- };
- //-----------------------------------------------------------------------------
- #endif // SINGLEPL_H
-
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