PathDebugPlotter.cpp 3.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/PathDebugPlotter.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/15/01 5:02p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "pathdebugplotter.h"
  36. #include "widgets.h"
  37. #include "matinfo.h"
  38. ////////////////////////////////////////////////////////////////////////////////////////////
  39. //
  40. // Static member initialization
  41. //
  42. ////////////////////////////////////////////////////////////////////////////////////////////
  43. PathDebugPlotterClass *PathDebugPlotterClass::_ThePathDebugPlotter = NULL;
  44. ////////////////////////////////////////////////////////////////////////////////////////////
  45. //
  46. // Render_Vector
  47. //
  48. ////////////////////////////////////////////////////////////////////////////////////////////
  49. void
  50. PathDebugPlotterClass::Render_Vector
  51. (
  52. RenderInfoClass & rinfo,
  53. const Vector3 & pt,
  54. const Vector3 & vec,
  55. const Vector3 & color
  56. )
  57. {
  58. if (vec.Length2() < WWMATH_EPSILON) return;
  59. PhysicsSceneClass::Get_Instance ()->Add_Debug_Vector (pt, vec, color);
  60. return ;
  61. }