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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/PathNode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 5/08/01 2:31p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATHNODE_H
- #define __PATHNODE_H
- #include "matrix3d.h"
- #include "refcount.h"
- #include "binheap.h"
- #include "mempool.h"
- #include "pathfindportal.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class PathfindSectorClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // PathNodeClass
- //
- /////////////////////////////////////////////////////////////////////////
- class PathNodeClass : public RefCountClass, public HeapNodeClass<float>, public AutoPoolClass<PathNodeClass, 512>
- {
- public:
- /////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////////
- PathNodeClass (void)
- : m_Sector (NULL),
- m_ParentNode (NULL),
- m_Portal (NULL),
- m_TotalCost (0),
- m_HeuristicCost (0),
- m_TraversalCost (0),
- m_OnFinalPath (false),
- m_EnterTransform (1),
- m_Transform (1),
- m_HeapLocation (0),
- m_InClosedList (false) { }
- ~PathNodeClass (void) { }
- /////////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////////
- PathfindSectorClass * Peek_Sector (void);
- PathfindPortalClass * Peek_Portal (void);
- PathNodeClass * Peek_Parent_Node (void);
- void Set_Sector (PathfindSectorClass *sector);
- void Set_Portal (PathfindPortalClass *portal);
- void Set_Parent_Node (PathNodeClass *node);
- float Get_Total_Cost (void) const;
- float Get_Heuristic_Cost (void) const;
- void Set_Heuristic_Cost (float cost);
-
- float Get_Traversal_Cost (void) const;
- void Set_Traversal_Cost (float cost);
- Vector3 Get_Position (void) const;
- const Matrix3D & Get_Transform (void) const;
- void Set_Transform (const Matrix3D &tm);
- const Matrix3D & Get_Enter_Transform (void) const;
- void Set_Enter_Transform (const Matrix3D &tm);
- bool Is_On_Final_Path (void) const;
- void On_Final_Path (bool on_path);
- // For distributed (multi-frame) solve...
- bool Is_In_Closed_List (void) const;
- void Reconnect_To_Portal (void);
- void Disconnect_From_Portal (void);
- // From HeapNodeClass
- uint32 Get_Heap_Location (void) const;
- void Set_Heap_Location (uint32 location);
- float Heap_Key (void) const;
- protected:
-
- /////////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////////
- void Eval_Total_Cost (void);
-
- private:
- /////////////////////////////////////////////////////////////////////////
- // Private member data
- /////////////////////////////////////////////////////////////////////////
- PathfindPortalClass * m_Portal;
- PathfindSectorClass * m_Sector;
- PathNodeClass * m_ParentNode;
- float m_TotalCost;
- float m_HeuristicCost;
- float m_TraversalCost;
- Matrix3D m_EnterTransform;
- Matrix3D m_Transform;
- bool m_OnFinalPath;
- bool m_InClosedList;
- uint32 m_HeapLocation;
- };
- /////////////////////////////////////////////////////////////////////////
- //
- // Inlines
- //
- /////////////////////////////////////////////////////////////////////////
- inline PathfindSectorClass *
- PathNodeClass::Peek_Sector (void) { return m_Sector; }
- inline PathfindPortalClass *
- PathNodeClass::Peek_Portal (void) { return m_Portal; }
- inline PathNodeClass *
- PathNodeClass::Peek_Parent_Node (void) { return m_ParentNode; }
- inline void
- PathNodeClass::Set_Sector (PathfindSectorClass *sector) { m_Sector = sector; }
- inline void
- PathNodeClass::Set_Portal (PathfindPortalClass *portal) { m_Portal = portal; }
- inline void
- PathNodeClass::Set_Parent_Node (PathNodeClass *node) { m_ParentNode = node; }
- inline float
- PathNodeClass::Get_Total_Cost (void) const { return m_TotalCost; }
- inline float
- PathNodeClass::Get_Heuristic_Cost (void) const { return m_HeuristicCost; }
- inline void
- PathNodeClass::Set_Heuristic_Cost (float cost) { m_HeuristicCost = cost; Eval_Total_Cost (); }
- inline float
- PathNodeClass::Get_Traversal_Cost (void) const { return m_TraversalCost; }
- inline void
- PathNodeClass::Set_Traversal_Cost (float cost) { m_TraversalCost = cost; Eval_Total_Cost (); }
- inline const Matrix3D &
- PathNodeClass::Get_Transform (void) const { return m_Transform; }
- inline void
- PathNodeClass::Set_Transform (const Matrix3D &tm) { m_Transform = tm; }
- inline Vector3
- PathNodeClass::Get_Position (void) const { return m_Transform.Get_Translation (); }
- inline const Matrix3D &
- PathNodeClass::Get_Enter_Transform (void) const { return m_EnterTransform; }
- inline void
- PathNodeClass::Set_Enter_Transform (const Matrix3D &tm) { m_EnterTransform = tm; }
- inline void
- PathNodeClass::Eval_Total_Cost (void) { m_TotalCost = m_HeuristicCost + m_TraversalCost; }
- inline bool
- PathNodeClass::Is_On_Final_Path (void) const { return m_OnFinalPath; }
- inline void
- PathNodeClass::On_Final_Path (bool on_path) { m_OnFinalPath = on_path; }
- inline uint32
- PathNodeClass::Get_Heap_Location (void) const
- {
- return m_HeapLocation;
- }
- inline void
- PathNodeClass::Set_Heap_Location (uint32 location)
- {
- m_HeapLocation = location;
- if (m_Portal != NULL) {
- m_Portal->Set_Heap_Location (location);
- }
- if (location == 0) {
- m_InClosedList = true;
- } else {
- m_InClosedList = false;
- }
- return ;
- }
- inline float
- PathNodeClass::Heap_Key (void) const
- {
- return m_TotalCost;
- }
- inline bool
- PathNodeClass::Is_In_Closed_List (void) const
- {
- return m_InClosedList;
- }
- inline void
- PathNodeClass::Disconnect_From_Portal (void)
- {
- WWASSERT (m_Portal != NULL);
- m_Portal->m_ClosedListPtr = NULL;
- m_Portal->Set_Heap_Location (0);
- return ;
- }
- inline void
- PathNodeClass::Reconnect_To_Portal (void)
- {
- if (m_Portal != NULL) {
- if (m_InClosedList) {
- m_Portal->m_ClosedListPtr = this;
- } else {
- m_Portal->Set_Heap_Location (m_HeapLocation);
- }
- }
- return ;
- }
- #endif //__PATHNODE_H
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