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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/PathfindSector.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/23/01 11:52a $*
- * *
- * $Revision:: 12 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "pathfindsector.h"
- #include "phys3.h"
- #include "boxrobj.h"
- #include "chunkio.h"
- #include "wwphysids.h"
- #include "pscene.h"
- #include "decophys.h"
- #include "pathfind.h"
- #include "waypath.h"
- #include "pathfindportal.h"
- ///////////////////////////////////////////////////////////////////////////
- // Save/Load stuff
- ///////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x01060643,
- CHUNKID_WP_VARIABLES = 0x01030550,
- CHUNKID_WP_PARENT
- };
- enum
- {
- VARID_BOUNDING_BOX = 1,
- VARID_PORTAL_ID,
- VARID_WAYPATH_ID = 1,
- };
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // ~PathfindSectorClass
- //
- ////////////////////////////////////////////////////////////////////////////////////
- PathfindSectorClass::~PathfindSectorClass (void)
- {
- Reset_Portal_List ();
- return ;
- }
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // Reset_Portal_List
- //
- ////////////////////////////////////////////////////////////////////////////////////
- void
- PathfindSectorClass::Reset_Portal_List (void)
- {
- m_PortalList.Delete_All ();
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindSectorClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_VARIABLES);
-
- //
- // Write the bounding box out to the chunk
- //
- AABoxClass bounding_box = Get_Cull_Box ();
- WRITE_MICRO_CHUNK (csave, VARID_BOUNDING_BOX, bounding_box);
- //
- // Write the portal-id for each portal out to the chunk
- //
- for (int index = 0; index < m_PortalList.Count (); index ++) {
- int portal_id = m_PortalList[index];
- if (portal_id < PathfindClass::TEMP_PORTAL_ID_START) {
- WRITE_MICRO_CHUNK (csave, VARID_PORTAL_ID, portal_id);
- }
- }
- csave.End_Chunk ();
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindSectorClass::Load (ChunkLoadClass &cload)
- {
- Reset_Portal_List ();
- //
- // Read all the chunks...
- //
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
-
- case CHUNKID_VARIABLES:
- Load_Variables (cload);
- break;
-
- default:
- WWDEBUG_SAY (("Unknown chunk ID 0x%X\n", cload.Cur_Chunk_ID ()));
- break;
- }
- cload.Close_Chunk ();
- }
-
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindSectorClass::Load_Variables (ChunkLoadClass &cload)
- {
- AABoxClass bounding_box;
- PathfindSectorClass *old_ptr = NULL;
- //
- // Read all the micro chunks...
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- READ_MICRO_CHUNK (cload, VARID_BOUNDING_BOX, bounding_box);
-
- case VARID_PORTAL_ID:
- {
- uint32 portal_id = 0;
- cload.Read (&portal_id, sizeof (portal_id));
- if (portal_id < PathfindClass::TEMP_PORTAL_ID_START) {
- m_PortalList.Add (portal_id);
- }
- }
- break;
-
- default:
- WWDEBUG_SAY (("Unknown micro chunk ID 0x%X\n", cload.Cur_Micro_Chunk_ID ()));
- break;
- }
- cload.Close_Micro_Chunk ();
- }
- //
- // Register our old ptr so other objects can remap to us
- //
- if (old_ptr != NULL) {
- SaveLoadSystemClass::Register_Pointer (old_ptr, this);
- }
-
- Set_Bounding_Box (bounding_box);
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Peek_Portal
- //
- ///////////////////////////////////////////////////////////////////////////
- PathfindPortalClass *
- PathfindSectorClass::Peek_Portal (int index)
- {
- int portal_id = m_PortalList[index];
- return PathfindClass::Get_Instance ()->Peek_Portal (portal_id);
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Remove_Portal
- //
- ///////////////////////////////////////////////////////////////////////////
- void
- PathfindSectorClass::Remove_Portal (uint32 portal_id)
- {
- //
- // Loop over all the portals until we've found the one
- // we want to remove -- then remove it.
- //
- for (int index = 0; index < m_PortalList.Count (); index ++) {
- if (portal_id == m_PortalList[index]) {
- m_PortalList.Delete (index);
- break;
- }
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindWaypathSectorClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk (CHUNKID_WP_PARENT);
- PathfindSectorClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_WP_VARIABLES);
- WRITE_MICRO_CHUNK (csave, VARID_WAYPATH_ID, WaypathID);
- csave.End_Chunk ();
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindWaypathSectorClass::Load (ChunkLoadClass &cload)
- {
- //
- // Read all the chunks...
- //
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
-
- case CHUNKID_WP_PARENT:
- PathfindSectorClass::Load (cload);
- break;
- case CHUNKID_WP_VARIABLES:
- Load_Variables (cload);
- break;
-
- default:
- WWDEBUG_SAY (("Unknown chunk ID 0x%X\n", cload.Cur_Chunk_ID ()));
- break;
- }
- cload.Close_Chunk ();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindWaypathSectorClass::Load_Variables (ChunkLoadClass &cload)
- {
- //
- // Read all the micro chunks...
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- READ_MICRO_CHUNK (cload, VARID_WAYPATH_ID, WaypathID);
-
- default:
- WWDEBUG_SAY (("Unknown micro chunk ID 0x%X\n", cload.Cur_Micro_Chunk_ID ()));
- break;
- }
- cload.Close_Micro_Chunk ();
- }
- return true;
- }
- ///////////////////////////////////////////////////////////////////////////
- //
- // Can_Access_Portal
- //
- ///////////////////////////////////////////////////////////////////////////
- bool
- PathfindWaypathSectorClass::Can_Access_Portal
- (
- PathfindPortalClass *last_portal,
- PathfindPortalClass *test_portal
- )
- {
- bool retval = false;
- //
- // Check to see if the base class requirements are met
- //
- if (PathfindSectorClass::Can_Access_Portal (last_portal, test_portal)) {
-
- //
- // Check to see if the waypath is one-way, if so we need to make sure
- // the portal we are testing is "ahead" of the portal
- //
- WaypathClass *waypath = PathfindClass::Get_Instance ()->Find_Waypath (WaypathID);
- if (waypath != NULL && waypath->Get_Flag (WaypathClass::FLAG_TWO_WAY) == false) {
-
- //
- // Check to see if the portal we entered is "ahead" of the portal
- // we are testing
- //
- for (int index = 0; index < m_PortalList.Count (); index ++) {
- if (m_PortalList[index] == last_portal->Get_ID ()) {
- retval = true;
- break;
- } else if (m_PortalList[index] == test_portal->Get_ID ()) {
- break;
- }
- }
-
- } else {
-
- //
- // On a two-way waypath, we don't care which direction the portal
- // is from the one we entered
- //
- retval = true;
- }
- }
- return retval;
- }
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