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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/PathfindSectorBuilder.h $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef _PATHFIND_SECTOR_BUILDER_H
- #define _PATHFIND_SECTOR_BUILDER_H
- #include "vector3.h"
- #include "matrix3d.h"
- #include "vector.h"
- #include "physcontrol.h"
- #include "pathfindsector.h"
- #include "pathfindbodybox.h"
- #include "gridcull.h"
- // Forward declarations
- class Phys3Class;
- class SimDirInfoClass;
- //////////////////////////////////////////////////////////////////////////
- //
- // Typedefs
- //
- //////////////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<PathfindSectorClass *> SECTOR_LIST;
- typedef TypedGridCullSystemClass<BodyBoxCullObj> BODY_BOX_CULLING_SYSTEM;
- //////////////////////////////////////////////////////////////////////////
- //
- // PathfindSectorBuilderClass
- //
- //////////////////////////////////////////////////////////////////////////
- class PathfindSectorBuilderClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- PathfindSectorBuilderClass (void);
- ~PathfindSectorBuilderClass (void);
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- void Generate_Sectors (const Vector3 &start_pos);
- protected:
- ////////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////////
- void Do_Physics_Sim (const Vector3 &start_pos, PATHFIND_DIR direction);
- void Floodfill (const Vector3 &start_pos);
- BodyBoxCullObj * Get_Sector_Occupant (const Vector3 &pos);
- BodyBoxCullObj * Mark_Sector (const Vector3 &pos);
- void Mark_Sector (BodyBoxCullObj *body_box);
- void Compress_Sectors (void);
- void Free_Sectors (void);
-
- void Import_Raw_Data (void);
-
- private:
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- BodyBoxCullObj * m_CurrentSector;
- Phys3Class * m_PhysicsSim;
- PhysControllerClass m_Controller;
- Vector3 m_SimBoundingBox;
- int m_RecurseLevel;
- int m_RepartitionCount;
- bool m_bCancel;
-
- SECTOR_LIST m_SectorList;
- BODY_BOX_LIST m_FloodFillProcessList;
- BODY_BOX_CULLING_SYSTEM m_BodyBoxCullingSystem;
- SimDirInfoClass * m_DirInfo;
- };
- #endif //_PATHFIND_SECTOR_BUILDER_H
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