| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwphys *
- * *
- * $Archive:: /Commando/Code/wwphys/accessiblephys.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/17/01 8:27p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ACCESSIBLE_PHYS_H
- #define __ACCESSIBLE_PHYS_H
- #include "staticanimphys.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class ChunkSaveClass;
- class ChunkLoadClass;
- class AccessiblePhysDefClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // AccessiblePhysClass
- //
- /////////////////////////////////////////////////////////////////////////
- class AccessiblePhysClass : public StaticAnimPhysClass
- {
- public:
- /////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////////
- AccessiblePhysClass (void);
- ~AccessiblePhysClass (void);
-
- /////////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////////
- //
- // RTTI
- //
- AccessiblePhysClass * As_AccessiblePhysClass (void) { return this; }
- //
- // Definition support
- //
- AccessiblePhysDefClass * Get_AccessiblePhysDefClass (void) { return (AccessiblePhysDefClass *)Definition; }
- void Init (const AccessiblePhysDefClass &definition);
- //
- // Save-Load Support
- //
- const PersistFactoryClass & Get_Factory (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // Lock support
- //
- void Set_Lock_Code (int code) { LockCode = code; }
- int Get_Lock_Code (void) const { return LockCode; }
- bool Can_Unlock (int key_mask) { return ((1 << LockCode) & key_mask) != 0; }
- protected:
- /////////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////////
- bool Save_Variables (ChunkSaveClass &csave);
- bool Load_Variables (ChunkLoadClass &cload);
- /////////////////////////////////////////////////////////////////////////
- // Protected member data
- /////////////////////////////////////////////////////////////////////////
- int LockCode;
- };
- /////////////////////////////////////////////////////////////////////////
- //
- // AccessiblePhysDefClass
- //
- /////////////////////////////////////////////////////////////////////////
- class AccessiblePhysDefClass : public StaticAnimPhysDefClass
- {
- public:
-
- /////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////////
- AccessiblePhysDefClass (void);
-
- //
- // From DefinitionClass
- //
- uint32 Get_Class_ID (void) const;
- PersistClass * Create (void) const;
- //
- // From PhysDefClass
- //
- const char * Get_Type_Name (void) { return "AccessiblePhysDefClass"; }
- bool Is_Type (const char *);
- //
- // From PersistClass
- //
- const PersistFactoryClass & Get_Factory (void) const;
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // Editable interface requirements
- //
- DECLARE_EDITABLE (AccessiblePhysDefClass, StaticAnimPhysDefClass);
- protected:
- /////////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////////
- bool Save_Variables (ChunkSaveClass &csave);
- bool Load_Variables (ChunkLoadClass &cload);
-
- /////////////////////////////////////////////////////////////////////////
- // Protected member data
- /////////////////////////////////////////////////////////////////////////
- int LockCode;
-
- /////////////////////////////////////////////////////////////////////////
- // Friends
- /////////////////////////////////////////////////////////////////////////
- friend class AccessiblePhysClass;
- };
- #endif //__ACCESSIBLE_PHYS_H
|