accessiblephys.h 6.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwphys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/accessiblephys.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/17/01 8:27p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __ACCESSIBLE_PHYS_H
  39. #define __ACCESSIBLE_PHYS_H
  40. #include "staticanimphys.h"
  41. /////////////////////////////////////////////////////////////////////////
  42. // Forward declarations
  43. /////////////////////////////////////////////////////////////////////////
  44. class ChunkSaveClass;
  45. class ChunkLoadClass;
  46. class AccessiblePhysDefClass;
  47. /////////////////////////////////////////////////////////////////////////
  48. //
  49. // AccessiblePhysClass
  50. //
  51. /////////////////////////////////////////////////////////////////////////
  52. class AccessiblePhysClass : public StaticAnimPhysClass
  53. {
  54. public:
  55. /////////////////////////////////////////////////////////////////////////
  56. // Public constructors/destructors
  57. /////////////////////////////////////////////////////////////////////////
  58. AccessiblePhysClass (void);
  59. ~AccessiblePhysClass (void);
  60. /////////////////////////////////////////////////////////////////////////
  61. // Public methods
  62. /////////////////////////////////////////////////////////////////////////
  63. //
  64. // RTTI
  65. //
  66. AccessiblePhysClass * As_AccessiblePhysClass (void) { return this; }
  67. //
  68. // Definition support
  69. //
  70. AccessiblePhysDefClass * Get_AccessiblePhysDefClass (void) { return (AccessiblePhysDefClass *)Definition; }
  71. void Init (const AccessiblePhysDefClass &definition);
  72. //
  73. // Save-Load Support
  74. //
  75. const PersistFactoryClass & Get_Factory (void) const;
  76. bool Save (ChunkSaveClass &csave);
  77. bool Load (ChunkLoadClass &cload);
  78. //
  79. // Lock support
  80. //
  81. void Set_Lock_Code (int code) { LockCode = code; }
  82. int Get_Lock_Code (void) const { return LockCode; }
  83. bool Can_Unlock (int key_mask) { return ((1 << LockCode) & key_mask) != 0; }
  84. protected:
  85. /////////////////////////////////////////////////////////////////////////
  86. // Protected methods
  87. /////////////////////////////////////////////////////////////////////////
  88. bool Save_Variables (ChunkSaveClass &csave);
  89. bool Load_Variables (ChunkLoadClass &cload);
  90. /////////////////////////////////////////////////////////////////////////
  91. // Protected member data
  92. /////////////////////////////////////////////////////////////////////////
  93. int LockCode;
  94. };
  95. /////////////////////////////////////////////////////////////////////////
  96. //
  97. // AccessiblePhysDefClass
  98. //
  99. /////////////////////////////////////////////////////////////////////////
  100. class AccessiblePhysDefClass : public StaticAnimPhysDefClass
  101. {
  102. public:
  103. /////////////////////////////////////////////////////////////////////////
  104. // Public constructors/destructors
  105. /////////////////////////////////////////////////////////////////////////
  106. AccessiblePhysDefClass (void);
  107. //
  108. // From DefinitionClass
  109. //
  110. uint32 Get_Class_ID (void) const;
  111. PersistClass * Create (void) const;
  112. //
  113. // From PhysDefClass
  114. //
  115. const char * Get_Type_Name (void) { return "AccessiblePhysDefClass"; }
  116. bool Is_Type (const char *);
  117. //
  118. // From PersistClass
  119. //
  120. const PersistFactoryClass & Get_Factory (void) const;
  121. bool Save (ChunkSaveClass &csave);
  122. bool Load (ChunkLoadClass &cload);
  123. //
  124. // Editable interface requirements
  125. //
  126. DECLARE_EDITABLE (AccessiblePhysDefClass, StaticAnimPhysDefClass);
  127. protected:
  128. /////////////////////////////////////////////////////////////////////////
  129. // Protected methods
  130. /////////////////////////////////////////////////////////////////////////
  131. bool Save_Variables (ChunkSaveClass &csave);
  132. bool Load_Variables (ChunkLoadClass &cload);
  133. /////////////////////////////////////////////////////////////////////////
  134. // Protected member data
  135. /////////////////////////////////////////////////////////////////////////
  136. int LockCode;
  137. /////////////////////////////////////////////////////////////////////////
  138. // Friends
  139. /////////////////////////////////////////////////////////////////////////
  140. friend class AccessiblePhysClass;
  141. };
  142. #endif //__ACCESSIBLE_PHYS_H