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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/bpt.h $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 9/09/99 11:29a $*
- * *
- * $Revision:: 12 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #if 0 //OBSOLETE
- #ifdef PORT140
- #ifndef BPT_H
- #define BPT_H
- #include "always.h"
- #include "lineseg.h"
- #include "aabox.h"
- #include "obbox.h"
- #include "physcoltest.h"
- #include "rendobj.h"
- class srScene;
- class BptImpClass;
- class MeshClass;
- class CameraClass;
- class ChunkLoadClass;
- class ChunkSaveClass;
- /*
- ** BptClass - Mesh with an auxiliary binary partition tree.
- ** The bpt is traversed in collision detection queries and to
- ** build the APT for the mesh each frame.
- */
- class BptClass : public Render3DObjClass
- {
- public:
-
- BptClass(void);
- BptClass(const BptClass & src) { assert(0); }
- BptClass & operator = (const BptClass &) { assert(0); return *this; }
- virtual ~BptClass(void);
- /*
- ** Release all assets in use, called by destructor and the load function
- */
- void Free(void);
- /*
- ** Required clone function for all render objects.
- ** Currently not implemented.
- */
- virtual RenderObjClass * Clone(void) const { return new BptClass(*this); }
- /*
- ** Set Mesh, re-builds the bsp data for the given mesh, also generates
- ** a new mesh due to splitting required by the partitioning process
- */
- void Build(MeshClass * mesh);
-
- /*
- ** File IO
- */
- int Load(ChunkLoadClass & cload);
- int Save(ChunkSaveClass & csave);
- /*
- ** Function to update the rendering object - this will be called every
- ** frame that the object is in view.
- */
- virtual void Render( srScene * scene, const CameraClass &camera );
-
- /*
- ** Collision Detection Support
- */
- bool Cast_Ray(PhysRayCollisionTestClass & ray) const;
- bool Cast_AABox(PhysAABoxCollisionTestClass & aaboxtest) const;
- bool Cast_OBBox(PhysOBBoxCollisionTestClass & obboxtest) const;
- // MeshClass * Get_Mesh(void);
- protected:
-
- void Update_Cached_Bounding_Volumes(void) const;
- BptImpClass * BptImp;
- };
- #endif
- #endif //PORT140
- #endif
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