| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/camerashakesystem.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 7/13/00 4:06p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CAMERASHAKESYSTEM_H
- #define CAMERASHAKESYSTEM_H
- #include "always.h"
- #include "vector3.h"
- #include "multilist.h"
- #include "mempool.h"
- class CameraClass;
- /**
- ** CameraShakeSystemClass
- ** This class encapsulates all of the logic and data needed to implement camera "shakes"
- ** These are used to simulate explosions, earthquakes, etc.
- */
- class CameraShakeSystemClass
- {
- public:
- CameraShakeSystemClass(void);
- ~CameraShakeSystemClass(void);
- enum
- {
- FLAGS_NONE = 0,
- FLAGS_IGNOREPOSITION,
- };
-
- void Add_Camera_Shake( const Vector3 & position,
- float radius = 50.0f,
- float duration = 1.5f,
- float power = 1.0f );
- void Timestep(float dt);
- void Update_Camera(CameraClass & camera);
- protected:
- /**
- ** CameraShakerClass
- ** This class encapsulates the current state of a camera shaker. It is a multi-list object
- ** and is allocated in pools.
- */
- class CameraShakerClass : public MultiListObjectClass, public AutoPoolClass<CameraShakerClass,256>
- {
- public:
- CameraShakerClass(const Vector3 & position,float radius,float duration,float power);
- ~CameraShakerClass(void);
- void Timestep(float dt) { ElapsedTime += dt; }
- bool Is_Expired(void) { return (ElapsedTime >= Duration); }
- void Compute_Rotations(const Vector3 & pos,Vector3 * set_angles);
- protected:
- Vector3 Position;
- float Radius;
- float Duration;
- float Intensity;
-
- float ElapsedTime;
- Vector3 Omega;
- Vector3 Phi;
- };
- MultiListClass<CameraShakerClass> CameraShakerList;
- };
- #endif //CAMERASHAKESYSTEM_H
|