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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if 0 // TODO finish this some day...
- class CloudShadowClass : public VertexProcessorClass
- {
- public:
- CloudShadowClass(void);
- ~CloudShadowClass(void) {}
-
- // scene graph? transform into eye space
- void Set_Camera(const CameraClass & cam);
-
- // vertex processor interface
- virtual SRBOOL isActive(srVertexPipe&);
- virtual void process(srVertexPipe&);
- // fog volume interface
- float UOffset;
- float VOffset;
- Vector3 Center;
- Vector3 Scale;
-
- srMatrix4 modelview;
- protected:
-
- srColorSurfaceIFace *ShadowTexture;
- };
- CloudShadowClass::CloudShadowClass(void) :
- ShadowTexture(NULL),
- TextureWidth(0),
- TextureHeight(0),
- UOffset(0.0f),
- VOffset(0.0f),
- Center(0,0,0),
- Scale(75.0f,75.0f,1.0f)
- {
- ShadowTexture = srCore.getSurfaceIOManager()->importSurface( "clouds.tga" );
- TextureWidth = ShadowTexture->getWidth();
- TextureHeight = ShadowTexture->getHeight();
- }
- CloudShadowClass::~CloudShadowClass(void)
- {
- ShadowTexture->release();
- }
- void CloudShadowClass::Process_Push(srGERD * gerd)
- {
- // CloudShadows are applied in world space,
- srMatrix4 modelview;
- gerd.matrixMode(srGERD::MODELVIEW);
- gerd->getMatrix(modelView);
- modelview.invert();
-
-
- greg->pushVertexProcessor(*this);
- }
- void CloudShadowClass::Process_Pop(srGERD * gerd)
- {
- gerd->popVertexProcessor();
- }
- SRBOOL CloudShadowClass::isActive(srVertexPipe&)
- {
- return pipe.isChannelAvailable(CHANNEL_DIFFUSE);
- }
- void CloudShadowClass::process(srVertexPipe&)
- {
- // screen-mapped uv coordinates
- if (pipe.isChannelAvailable (CHANNEL_DIFFUSE))
- {
- int vnum = pipe.getVertexCount();
- srVector4 * loc = pipe.getEyeSpaceLocation(void);
- srVector4 * diffuse = pipe.getDiffuse(void);
-
- for (int vidx = 0; vidx < vnum; vidx++) {
-
- SRLONG x = (loc[vidx].x - Center.X) * TextureWidth / Scale.X;
- SRLONG y = (loc[vidx].y - Center.Y) * TextureHeight / Scale.Y;
- srARGB pixel = ShadowTexture->getPixel(x,y);
- diffuse[vidx].r = pixel.getRed();
- diffuse[vidx].g = pixel.getGreen();
- diffuse[vidx].b = pixel.getBlue();
- }
- }
- }
- #endif
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