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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/dynamicphys.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 8/17/01 8:43p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DYNAMICPHYS_H
- #define DYNAMICPHYS_H
- #include "always.h"
- #include "phys.h"
- class DynamicPhysDefClass;
- /**
- ** DynamicPhysClass
- ** This class adds some behavior that will be common to all dynamic physics objects. It tracks
- ** the current vis-ID for the object and has a method to automatically update it which should
- ** be called whenever the object moves. This class is not a concrete derived class.
- */
- class DynamicPhysClass : public PhysClass
- {
- public:
-
- DynamicPhysClass(void);
- ~DynamicPhysClass(void);
- virtual DynamicPhysClass * As_DynamicPhysClass(void) { return this; }
- void Init(const DynamicPhysDefClass & definition);
-
- virtual void Set_Model(RenderObjClass * model);
-
- /*
- ** Call this whenever the object moves to update its visibility status
- */
- void Update_Visibility_Status(void);
- virtual int Get_Vis_Object_ID(void);
- /*
- ** Simulation and rendering toggles for all dynamic physics objects
- */
- virtual bool Is_Simulation_Disabled(void) { return _DisableDynamicPhysSimulation; }
- virtual bool Is_Rendering_Disabled(void) { return _DisableDynamicPhysRendering; }
- static void Disable_All_Simulation(bool onoff) { _DisableDynamicPhysSimulation = onoff; }
- static void Disable_All_Rendering(bool onoff) { _DisableDynamicPhysRendering = onoff; }
- static bool Is_All_Simulation_Disabled(void) { return _DisableDynamicPhysSimulation; }
- static bool Is_All_Rendering_Disabled(void) { return _DisableDynamicPhysRendering; }
- /*
- ** Save-Load System
- */
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual void On_Post_Load(void);
- protected:
- void Internal_Update_Visibility_Status(void);
- bool DirtyVisObjectID; // dirty flag for the vis object id
- int VisNodeID; // ID of the node this object is in for temporal coherence
- unsigned int VisStatusLastUpdated; // tickcount of last vis update
-
- private:
- static bool _DisableDynamicPhysSimulation;
- static bool _DisableDynamicPhysRendering;
- /*
- ** Not implemented...
- */
- DynamicPhysClass(const DynamicPhysClass &);
- DynamicPhysClass & operator = (const DynamicPhysClass &);
- };
- /**
- ** DynamicPhysDefClass
- ** Definition data structure for DynamicPhysClass
- */
- class DynamicPhysDefClass : public PhysDefClass
- {
- public:
-
- DynamicPhysDefClass(void);
- // From PersistClass
- virtual bool Save(ChunkSaveClass &csave);
- virtual bool Load(ChunkLoadClass &cload);
- // From PhysDefClass
- virtual const char * Get_Type_Name(void) { return "DynamicPhysDef"; }
- virtual bool Is_Type(const char *);
- // Validation methods
- virtual bool Is_Valid_Config (StringClass &message);
- // Editable interface requirements
- DECLARE_EDITABLE(DynamicPhysDefClass,PhysDefClass);
- protected:
- friend class DynamicPhysClass;
- };
- #endif //DYNAMICPHYS_H
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