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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/dyntexproject.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 6/02/00 6:30p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dyntexproject.h"
- #include "phys.h"
- DynTexProjectClass::DynTexProjectClass(PhysClass * shadow_generator) :
- ProjectionObject(shadow_generator),
- LightSourceID(0xFFFFFFFF),
- LightVector(0.0f,0.0f,-1.0f)
- {
- Set_Flag(VOLATILE,true);
- }
- DynTexProjectClass::~DynTexProjectClass(void)
- {
- }
- void DynTexProjectClass::Pre_Render_Update(const Matrix3D & camera)
- {
- TexProjectClass::Pre_Render_Update(camera);
- if (Get_Flag(TEXTURE_DIRTY)) {
- Compute_Texture(ProjectionObject);
- }
- }
- void DynTexProjectClass::Set_Projection_Object(PhysClass * obj)
- {
- ProjectionObject = obj;
- }
- PhysClass * DynTexProjectClass::Peek_Projection_Object(void) const
- {
- return ProjectionObject;
- }
- void DynTexProjectClass::Set_Light_Source_ID(uint32 id)
- {
- LightSourceID = id;
- }
- uint32 DynTexProjectClass::Get_Light_Source_ID(void)
- {
- return LightSourceID;
- }
- void DynTexProjectClass::Set_Light_Vector(const Vector3 & vector)
- {
- LightVector = vector;
- }
- void DynTexProjectClass::Get_Light_Vector(Vector3 * set_vector)
- {
- WWASSERT(set_vector != NULL);
- *set_vector = LightVector;
- }
- void DynTexProjectClass::Enable_Perspective(bool onoff)
- {
- Set_Flag(PERSPECTIVE,onoff);
- }
- bool DynTexProjectClass::Is_Perspective_Enabled(void)
- {
- return Get_Flag(PERSPECTIVE);
- }
- void DynTexProjectClass::Set_Texture_Dirty(bool onoff)
- {
- Set_Flag(TEXTURE_DIRTY,onoff);
- }
- bool DynTexProjectClass::Is_Texture_Dirty(void)
- {
- return Get_Flag(TEXTURE_DIRTY);
- }
- void DynTexProjectClass::Update_Projection(const AABoxClass & objbox,const Matrix3D & objtm,float znear,float zfar)
- {
- if (Get_Flag(PERSPECTIVE)) {
- TexProjectClass::Compute_Perspective_Projection(objbox,objtm,LightVector,znear,zfar);
- } else {
- TexProjectClass::Compute_Ortho_Projection(objbox,objtm,LightVector,znear,zfar);
- }
- }
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