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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/floodfillgrid.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/16/00 11:51a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __FLOODFILLGRID_H
- #define __FLOODFILLGRID_H
- #include "vector2.h"
- #include "vector2i.h"
- #include "vector3.h"
- #include "floodfillbox.h"
- #include "wwdebug.h"
- ///////////////////////////////////////////////////////////////////////
- // Forward declarations
- ///////////////////////////////////////////////////////////////////////
- class AABoxClass;
- ///////////////////////////////////////////////////////////////////////
- //
- // FloodfillGridClass
- //
- ///////////////////////////////////////////////////////////////////////
- class FloodfillGridClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- FloodfillGridClass (void);
- virtual ~FloodfillGridClass (void);
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
-
- //
- // Initialization methods
- //
- void Initialize (const Vector3 &box_extents, const Vector3 &min_extents, const Vector3 &max_extents);
-
- //
- // Insertion/removal methods
- //
- void Add_Box (FloodfillBoxClass *box);
- bool Remove_Box (FloodfillBoxClass *box);
- void Reset (void);
- //
- // Collection methods
- //
- void Collect_Boxes (const AABoxClass &vol);
- BODY_BOX_LIST & Get_Collection_List (void);
- FloodfillBoxClass * Find_Box (const Vector3 &pos);
- int Compute_Box_Count(const AABoxClass & vol);
- //
- // Accessors
- //
- Vector3 Get_Floodfill_Box_Extents(void);
- AABoxClass Convert_To_AABox(FloodfillBoxClass * floodbox);
- protected:
- ////////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////////
- int Get_Cell_Index (const Vector3 &pos);
- void Point_To_Cell (const Vector3 &pos, int *cell_x, int *cell_y);
- private:
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- FloodfillBoxClass ** m_Grid;
- Vector3 m_BoxExtent;
- Vector2 m_CellSize;
- Vector2 m_WorldMin;
- Vector2 m_WorldMax;
- int m_CellsX;
- int m_CellsY;
- BODY_BOX_LIST m_CollectionList;
- };
- ////////////////////////////////////////////////////////////////////
- // Get_Collection_List
- ////////////////////////////////////////////////////////////////////
- inline BODY_BOX_LIST &
- FloodfillGridClass::Get_Collection_List (void)
- {
- return m_CollectionList;
- }
- ////////////////////////////////////////////////////////////////////
- // Get_Floodfill_Box_Size
- ////////////////////////////////////////////////////////////////////
- inline Vector3 FloodfillGridClass::Get_Floodfill_Box_Extents(void)
- {
- return m_BoxExtent;
- }
- ////////////////////////////////////////////////////////////////////
- // Point_To_Cell
- ////////////////////////////////////////////////////////////////////
- inline void
- FloodfillGridClass::Point_To_Cell (const Vector3 &pos, int *cell_x, int *cell_y)
- {
- //
- // Convert from 'world-coords' to 'grid-coords'
- //
- float cell_x_pos = pos.X - m_WorldMin.X;
- float cell_y_pos = pos.Y - m_WorldMin.Y;
-
- //
- // Calculate cell indicies from the coordinates
- //
- (*cell_x) = int(cell_x_pos / m_CellSize.X);
- (*cell_y) = int(cell_y_pos / m_CellSize.Y);
- //
- // Clamp the cells to the bounds
- //
- (*cell_x) = max ((*cell_x), 0);
- (*cell_y) = max ((*cell_y), 0);
- (*cell_x) = min ((*cell_x), m_CellsX - 1);
- (*cell_y) = min ((*cell_y), m_CellsY - 1);
- return;
- }
- ////////////////////////////////////////////////////////////////////
- // Get_Cell_Index
- ////////////////////////////////////////////////////////////////////
- inline int
- FloodfillGridClass::Get_Cell_Index (const Vector3 &pos)
- {
- int cell_x = 0;
- int cell_y = 0;
- Point_To_Cell (pos, &cell_x, &cell_y);
- /*int min_x = 0;
- int min_y = 0;
- Point_To_Cell (pos - (m_BoxExtent-Vector3 (0.075F, 0.075F, 0.075F)), &min_x, &min_y);
- int max_x = 0;
- int max_y = 0;
- Point_To_Cell (pos + (m_BoxExtent-Vector3 (0.075F, 0.075F, 0.075F)), &max_x, &max_y);
- WWASSERT (cell_x == min_x && cell_x == max_x);
- WWASSERT (cell_y == min_y && cell_y == max_y);*/
- return (cell_y * m_CellsX) + cell_x;
- }
- ////////////////////////////////////////////////////////////////////
- // Add_Box
- ////////////////////////////////////////////////////////////////////
- inline void
- FloodfillGridClass::Add_Box (FloodfillBoxClass *box)
- {
- //
- // Calculate what cell this box should live in
- //
- int index = Get_Cell_Index (box->Get_Position ());
- WWASSERT (index >= 0 && index < m_CellsX * m_CellsY);
- //
- // Link the box into the system at the given index
- //
- FloodfillBoxClass *cell_contents = m_Grid[index];
- m_Grid[index] = box;
- box->Set_Grid_Link (cell_contents);
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- // Remove_Box
- ////////////////////////////////////////////////////////////////////
- inline bool
- FloodfillGridClass::Remove_Box (FloodfillBoxClass *box)
- {
- //
- // Calculate what cell this box lives in
- //
- int index = Get_Cell_Index (box->Get_Position ());
- WWASSERT (index >= 0 && index < m_CellsX * m_CellsY);
- //
- // Attempt to find the box in this grid
- //
- bool found = false;
- FloodfillBoxClass *curr_box = NULL;
- FloodfillBoxClass *prev_box = NULL;
- for ( curr_box = m_Grid[index];
- curr_box != NULL && !found;
- curr_box = curr_box->Get_Grid_Link ())
- {
- //
- // Is this the box we are looking for?
- //
- if (box == curr_box) {
-
- //
- // Unlink this box from the grid
- //
- if (prev_box != NULL) {
- prev_box->Set_Grid_Link (box->Get_Grid_Link ());
- } else {
- m_Grid[index] = box->Get_Grid_Link ();
- }
- box->Set_Grid_Link (NULL);
- found = true;
- }
- prev_box = curr_box;
- }
- return found;
- }
- #endif //__FLOODFILLGRID_H
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