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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/heightdb.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 7/31/00 3:56p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __HEIGHT_DB_H
- #define __HEIGHT_DB_H
- #include "vector.h"
- #include "vector3.h"
- #include "wwdebug.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class MeshClass;
- class RenderObjClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // HeightDBClass
- //
- /////////////////////////////////////////////////////////////////////////
- class HeightDBClass
- {
- public:
- /////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////////
- HeightDBClass (void);
- virtual ~HeightDBClass (void);
- /////////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////////
-
- //
- // Initialization
- //
- static void Initialize (void);
- static void Shutdown (void);
- //
- // Data access
- //
- static float Get_Height (const Vector3 &pos);
- //
- // Generation
- //
- static void Generate (void);
- //
- // Save/load stuff
- //
- static bool Save (ChunkSaveClass &csave);
- static bool Load (ChunkLoadClass &cload);
- protected:
- /////////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////////
- static bool Load_Variables (ChunkLoadClass &cload);
- static void Free_Data (void);
- static float * Get_Height_Entry (int row, int col);
- static void Process_Render_Obj (RenderObjClass *render_obj);
- static void Submit_Mesh (MeshClass &mesh);
- static void Examine_Level_Geometry (void);
- /////////////////////////////////////////////////////////////////////////
- // Protected member data
- /////////////////////////////////////////////////////////////////////////
- static float * m_HeightArray;
- static int m_NumPointsX;
- static int m_NumPointsY;
- static float m_PatchSize;
- static Vector3 m_LevelMin;
- static Vector3 m_LevelMax;
- };
- /////////////////////////////////////////////////////////////////////////
- // Get_Height_Entry
- /////////////////////////////////////////////////////////////////////////
- inline float *
- HeightDBClass::Get_Height_Entry (int row, int col)
- {
- float *retval = NULL;
- //
- // If the row and column are valid, then return the address of the
- // entry at this location.
- //
- WWASSERT (row < m_NumPointsY && col < m_NumPointsX);
- if (row < m_NumPointsY && col < m_NumPointsX) {
- retval = &m_HeightArray[(row * m_NumPointsX) + col];
- }
- return retval;
- }
- #endif //__HEIGHT_DB_H
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