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heightdb.h 5.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/heightdb.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 7/31/00 3:56p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __HEIGHT_DB_H
  39. #define __HEIGHT_DB_H
  40. #include "vector.h"
  41. #include "vector3.h"
  42. #include "wwdebug.h"
  43. /////////////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. /////////////////////////////////////////////////////////////////////////
  46. class MeshClass;
  47. class RenderObjClass;
  48. class ChunkSaveClass;
  49. class ChunkLoadClass;
  50. /////////////////////////////////////////////////////////////////////////
  51. //
  52. // HeightDBClass
  53. //
  54. /////////////////////////////////////////////////////////////////////////
  55. class HeightDBClass
  56. {
  57. public:
  58. /////////////////////////////////////////////////////////////////////////
  59. // Public constructors/destructors
  60. /////////////////////////////////////////////////////////////////////////
  61. HeightDBClass (void);
  62. virtual ~HeightDBClass (void);
  63. /////////////////////////////////////////////////////////////////////////
  64. // Public methods
  65. /////////////////////////////////////////////////////////////////////////
  66. //
  67. // Initialization
  68. //
  69. static void Initialize (void);
  70. static void Shutdown (void);
  71. //
  72. // Data access
  73. //
  74. static float Get_Height (const Vector3 &pos);
  75. //
  76. // Generation
  77. //
  78. static void Generate (void);
  79. //
  80. // Save/load stuff
  81. //
  82. static bool Save (ChunkSaveClass &csave);
  83. static bool Load (ChunkLoadClass &cload);
  84. protected:
  85. /////////////////////////////////////////////////////////////////////////
  86. // Protected methods
  87. /////////////////////////////////////////////////////////////////////////
  88. static bool Load_Variables (ChunkLoadClass &cload);
  89. static void Free_Data (void);
  90. static float * Get_Height_Entry (int row, int col);
  91. static void Process_Render_Obj (RenderObjClass *render_obj);
  92. static void Submit_Mesh (MeshClass &mesh);
  93. static void Examine_Level_Geometry (void);
  94. /////////////////////////////////////////////////////////////////////////
  95. // Protected member data
  96. /////////////////////////////////////////////////////////////////////////
  97. static float * m_HeightArray;
  98. static int m_NumPointsX;
  99. static int m_NumPointsY;
  100. static float m_PatchSize;
  101. static Vector3 m_LevelMin;
  102. static Vector3 m_LevelMax;
  103. };
  104. /////////////////////////////////////////////////////////////////////////
  105. // Get_Height_Entry
  106. /////////////////////////////////////////////////////////////////////////
  107. inline float *
  108. HeightDBClass::Get_Height_Entry (int row, int col)
  109. {
  110. float *retval = NULL;
  111. //
  112. // If the row and column are valid, then return the address of the
  113. // entry at this location.
  114. //
  115. WWASSERT (row < m_NumPointsY && col < m_NumPointsX);
  116. if (row < m_NumPointsY && col < m_NumPointsX) {
  117. retval = &m_HeightArray[(row * m_NumPointsX) + col];
  118. }
  119. return retval;
  120. }
  121. #endif //__HEIGHT_DB_H