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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/lightphys.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 3/01/02 3:32p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "lightphys.h"
- #include "w3d_file.h"
- #include "chunkio.h"
- #include "light.h"
- #include "matrix3.h"
- #include "persistfactory.h"
- #include "wwphysids.h"
- #include "lightexclude.h"
- #include "wwhack.h"
- #include "vistable.h"
- DECLARE_FORCE_LINK(lightphys);
- /*
- ** Declare a PersistFactory for LightPhysClasses
- */
- SimplePersistFactoryClass<LightPhysClass,PHYSICS_CHUNKID_LIGHTPHYS> _LightPhysFactory;
- /*
- ** Chunk ID's used by LightPhysClass
- */
- enum
- {
- LIGHTPHYS_CHUNK_DECOPHYS = 0x00770010,
- LIGHTPHYS_CHUNK_VARIABLES,
- LIGHTPHYS_VARIABLE_VISSECTORID = 0x00,
- LIGHTPHYS_VARIABLE_GROUPID,
- };
- LightPhysClass::LightPhysClass(bool auto_allocate_light) :
- VisSectorID(0xFFFFFFFF),
- GroupID(0)
- {
- if (auto_allocate_light) {
- LightClass * new_light = NEW_REF(LightClass,());
- Set_Model(new_light);
- new_light->Release_Ref();
- }
- }
- void LightPhysClass::Set_Model(RenderObjClass * model)
- {
- DecorationPhysClass::Set_Model(model);
- }
- int LightPhysClass::Is_Vis_Object_Visible(int vis_object_id)
- {
- if (VisSectorID == 0xFFFFFFFF) {
- return 1;
- }
- VisTableClass * pvs = PhysicsSceneClass::Get_Instance()->Get_Vis_Table(VisSectorID);
- if (pvs != NULL) {
- int vis_bit = pvs->Get_Bit(vis_object_id);
- REF_PTR_RELEASE(pvs);
- return vis_bit;
- }
-
- return 1;
- }
- const PersistFactoryClass & LightPhysClass::Get_Factory (void) const
- {
- return _LightPhysFactory;
- }
- bool LightPhysClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(LIGHTPHYS_CHUNK_DECOPHYS);
- DecorationPhysClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(LIGHTPHYS_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,LIGHTPHYS_VARIABLE_VISSECTORID,VisSectorID);
- WRITE_MICRO_CHUNK(csave,LIGHTPHYS_VARIABLE_GROUPID,GroupID);
- csave.End_Chunk();
-
- return true;
- }
- bool LightPhysClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case LIGHTPHYS_CHUNK_DECOPHYS:
- DecorationPhysClass::Load(cload);
- break;
- case LIGHTPHYS_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,LIGHTPHYS_VARIABLE_VISSECTORID,VisSectorID);
- READ_MICRO_CHUNK(cload,LIGHTPHYS_VARIABLE_GROUPID,GroupID);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- //(gth) turn off the disabled flag, let the building re-set this when it updates its state.
- Set_Disabled(false);
- SaveLoadSystemClass::Register_Post_Load_Callback(this);
- return true;
- }
- void LightPhysClass::On_Post_Load(void)
- {
- // Set our cull box but don't let the culling system re-insert us.
- Set_Cull_Box(Model->Get_Bounding_Box(),true);
- }
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