lightsolve.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwphys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/lightsolve.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 2/28/02 11:37a $*
  31. * *
  32. * $Revision:: 2 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #ifndef LIGHTSOLVE_H
  38. #define LIGHTSOLVE_H
  39. #include "always.h"
  40. #include "physlist.h"
  41. class PhysClass;
  42. class StaticPhysClass;
  43. class RenderObjClass;
  44. class LightSolveContextClass;
  45. class LightSolveProgressClass;
  46. /**
  47. ** LightSolveClass
  48. ** This class is a collection of static functions which are used to generate static lighting
  49. ** solves for the scene or a subset of the scene.
  50. */
  51. class LightSolveClass
  52. {
  53. public:
  54. static void Generate_Static_Light_Solve(LightSolveContextClass & context);
  55. static void Generate_Static_Light_Solve(LightSolveContextClass & context,RefPhysListClass & obj_list);
  56. private:
  57. static void Compute_Solve(LightSolveContextClass & context,RefPhysListClass & obj_list);
  58. static void Compute_Solve(LightSolveContextClass & context,StaticPhysClass * phys_obj);
  59. static void Compute_Solve(LightSolveContextClass & context,RenderObjClass * model,NonRefPhysListClass & light_list);
  60. static bool Does_Obj_Get_Static_Light_Solve(StaticPhysClass * obj);
  61. static bool Does_Model_Get_Static_Light_Solve(RenderObjClass * model);
  62. };
  63. #endif //LIGHTSOLVE_H