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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwphys *
- * *
- * $Archive:: /Commando/Code/wwphys/lightsolve.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/28/02 11:37a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LIGHTSOLVE_H
- #define LIGHTSOLVE_H
- #include "always.h"
- #include "physlist.h"
- class PhysClass;
- class StaticPhysClass;
- class RenderObjClass;
- class LightSolveContextClass;
- class LightSolveProgressClass;
- /**
- ** LightSolveClass
- ** This class is a collection of static functions which are used to generate static lighting
- ** solves for the scene or a subset of the scene.
- */
- class LightSolveClass
- {
- public:
- static void Generate_Static_Light_Solve(LightSolveContextClass & context);
- static void Generate_Static_Light_Solve(LightSolveContextClass & context,RefPhysListClass & obj_list);
- private:
- static void Compute_Solve(LightSolveContextClass & context,RefPhysListClass & obj_list);
- static void Compute_Solve(LightSolveContextClass & context,StaticPhysClass * phys_obj);
- static void Compute_Solve(LightSolveContextClass & context,RenderObjClass * model,NonRefPhysListClass & light_list);
- static bool Does_Obj_Get_Static_Light_Solve(StaticPhysClass * obj);
- static bool Does_Model_Get_Static_Light_Solve(RenderObjClass * model);
- };
- #endif //LIGHTSOLVE_H
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