| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/lightsolvecontext.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/27/02 1:21p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LIGHTSOLVECONTEXT_H
- #define LIGHTSOLVECONTEXT_H
- #include "always.h"
- #include "lightsolveprogress.h"
- class LightSolveObserverClass;
- /**
- ** LightSolveContextClass
- ** This class is a container for all of the options and current state of
- ** a light solve.
- ** Any temporary data which needs to be passed around during the solve can
- ** be added into this class.
- */
- class LightSolveContextClass
- {
- public:
- LightSolveContextClass(void);
- ~LightSolveContextClass(void);
- void Enable_Filtering(bool onoff) { FilteringEnabled = onoff; }
- bool Is_Filtering_Enabled(void) { return FilteringEnabled; }
- void Enable_Occlusion(bool onoff) { OcclusionEnabled = onoff; }
- bool Is_Occlusion_Enabled(void) { return OcclusionEnabled; }
- LightSolveProgressClass & Get_Progress(void) { return Progress; }
-
- void Set_Observer(LightSolveObserverClass * observer) { Observer = observer; }
- LightSolveObserverClass * Get_Observer(void) { return Observer; }
- void Update_Observer(void);
- protected:
- bool OcclusionEnabled;
- bool FilteringEnabled;
- LightSolveProgressClass Progress;
- LightSolveObserverClass * Observer;
- };
- /**
- ** LightSolveObserverClass
- ** Derive from this class and install your object in the light solve context to get
- ** progress callbacks periodically...
- */
- class LightSolveObserverClass
- {
- public:
- virtual ~LightSolveObserverClass(void) { };
- virtual void Progress_Callback(LightSolveContextClass & context) { };
- };
- #endif //LIGHTSOLVECONTEXT_H
|