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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/motorcycle.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/17/01 8:45p $*
- * *
- * $Revision:: 28 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "motorcycle.h"
- #include "physcontrol.h"
- #include "persistfactory.h"
- #include "simpledefinitionfactory.h"
- #include "wwphysids.h"
- #include "wwhack.h"
- #include "wwprofile.h"
- DECLARE_FORCE_LINK(motorcycle);
- /*
- ** Declare a PersistFactory for MotorcycleClasses
- */
- SimplePersistFactoryClass<MotorcycleClass,PHYSICS_CHUNKID_MOTORCYCLE> _MotorcycleFactory;
- /*
- ** Chunk-ID's used by MotorcycleClass
- */
- enum
- {
- MOTORCYCLE_CHUNK_WHEELEDVEHICLE = 0x06511110,
- MOTORCYCLE_CHUNK_VARIABLES,
- MOTORCYCLE_VARIABLE_LEANK0 = 0x00,
- MOTORCYCLE_VARIABLE_LEANK1 = 0x01,
- };
- MotorcycleClass::MotorcycleClass(void) :
- LeanK0(18.0f),
- LeanK1(5.0f)
- {
- }
- void MotorcycleClass::Init(const MotorcycleDefClass & def)
- {
- WheeledVehicleClass::Init(def);
- LeanK0 = def.LeanK0;
- LeanK1 = def.LeanK1;
- }
- MotorcycleClass::~MotorcycleClass(void)
- {
- }
- void MotorcycleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
- {
- static float MAX_ROLL = DEG_TO_RADF(20.0f);
- static float MAX_VDOT = 15.0f; // at this speed, cycle will lean over MAX_ROLL
- static float MAX_TURN = 1.0f; // at this turn, cycle will lean over MAX_ROLL
- static float MAX_LVEL = 10.0f;
- {
- WWPROFILE("MotorcycleClass::Compute_Force_And_Torque");
- // Read the controller inputs
- // Accept either strafe or turn as a turn command
- float turn_left = 0.0f;
- if (Get_Controller() != NULL) {
- if (WWMath::Fabs(Controller->Get_Turn_Left()) > WWMath::Fabs(Controller->Get_Move_Left())) {
- turn_left = Controller->Get_Turn_Left();
- } else {
- turn_left = Controller->Get_Move_Left();
- }
- }
- // What is our rotation about our x axis, we want it to be zero always
- Vector3 yvec;
- Get_Transform().Get_Y_Vector(&yvec);
- float roll = atan2(yvec.Z,sqrt(yvec.X * yvec.X + yvec.Y * yvec.Y));
- float target_roll;
- float vdot = Vector3::Dot_Product(Get_Transform().Get_X_Vector(),Velocity);
- // compute our lateral velocity, first we need a vector in the lateral direction
- Vector3 lateral_vel = Velocity - vdot * Get_Transform().Get_X_Vector();
- float lvel_sign = WWMath::Sign(Vector3::Dot_Product(lateral_vel,Get_Transform().Get_Y_Vector()));
- lateral_vel.Z = 0;
- float lvel = lateral_vel.Length();
- if (lvel > 0.0f) {
- float clamp_lvel = lvel/MAX_LVEL;
- if (clamp_lvel > 1.0f) clamp_lvel = 1.0f;
- float clamp_turn = turn_left/MAX_TURN;
- if (clamp_turn > 1.0f) clamp_turn = 1.0f;
- if (clamp_turn < -1.0f) clamp_turn = -1.0f;
- target_roll = MAX_ROLL * lvel_sign * clamp_lvel;
- } else {
- target_roll = 0.0f;
- }
- // What is our angular velocity about the x axis we want it to be zero as well
- float droll = Vector3::Dot_Product(AngularVelocity,Get_Transform().Get_X_Vector());
- WWASSERT(WWMath::Is_Valid_Float(roll));
- WWASSERT(WWMath::Is_Valid_Float(target_roll));
- WWASSERT(WWMath::Is_Valid_Float(droll));
- WWASSERT(WWMath::Is_Valid_Float(torque->X));
- WWASSERT(WWMath::Is_Valid_Float(torque->Y));
- WWASSERT(WWMath::Is_Valid_Float(torque->Z));
- // Apply a balancing torque
- *torque += (LeanK0 * (target_roll - roll) + LeanK1 * (0.0f - droll)) * Get_Transform().Get_X_Vector();
- // Record the amount that the character on the bike should lean
- LeanValue = (target_roll - roll) / MAX_ROLL;
- }
- // Parent classes compute their forces and torques
- WheeledVehicleClass::Compute_Force_And_Torque(force,torque);
- }
- void MotorcycleClass::Compute_Inertia(void)
- {
- WheeledVehicleClass::Compute_Inertia();
- }
- const PersistFactoryClass & MotorcycleClass::Get_Factory (void) const
- {
- return _MotorcycleFactory;
- }
- bool MotorcycleClass::Save (ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(MOTORCYCLE_CHUNK_WHEELEDVEHICLE);
- WheeledVehicleClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(MOTORCYCLE_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,MOTORCYCLE_VARIABLE_LEANK0,LeanK0);
- WRITE_MICRO_CHUNK(csave,MOTORCYCLE_VARIABLE_LEANK1,LeanK1);
- csave.End_Chunk();
- return true;
- }
- bool MotorcycleClass::Load (ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case MOTORCYCLE_CHUNK_WHEELEDVEHICLE:
- WheeledVehicleClass::Load(cload);
- break;
-
- case MOTORCYCLE_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,MOTORCYCLE_VARIABLE_LEANK0,LeanK0);
- READ_MICRO_CHUNK(cload,MOTORCYCLE_VARIABLE_LEANK1,LeanK1);
- }
- cload.Close_Micro_Chunk();
- }
- break;
-
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- /***********************************************************************************************
- **
- ** MotorcycleDefClass Implementation
- **
- ***********************************************************************************************/
- /*
- ** Persist factory for MotorcycleDefClass
- */
- SimplePersistFactoryClass<MotorcycleDefClass,PHYSICS_CHUNKID_MOTORCYCLEDEF> _MotorcycleDefFactory;
- /*
- ** Definition factory for MotorcycleDefClass. This makes it show up in the editor
- */
- DECLARE_DEFINITION_FACTORY(MotorcycleDefClass, CLASSID_MOTORCYCLEDEF, "Motorcycle") _MotorcycleDefDefFactory;
- /*
- ** Chunk ID's used by MotorcycleDefClass
- */
- enum
- {
- MOTORCYCLEDEF_CHUNK_WHEELEDVEHICLEDEF = 0x00516000, // (parent class)
- MOTORCYCLEDEF_CHUNK_VARIABLES,
- MOTORCYCLEDEF_VARIABLE_LEANK0 = 0x00,
- MOTORCYCLEDEF_VARIABLE_LEANK1,
- };
- MotorcycleDefClass::MotorcycleDefClass(void) :
- LeanK0(18.0f),
- LeanK1(5.0f)
- {
- // make our parameters editable!
- FLOAT_EDITABLE_PARAM(MotorcycleDefClass, LeanK0, 0.01f, 100000.0f);
- FLOAT_EDITABLE_PARAM(MotorcycleDefClass, LeanK1, 0.01f, 100000.0f);
- }
- uint32 MotorcycleDefClass::Get_Class_ID (void) const
- {
- return CLASSID_MOTORCYCLEDEF;
- }
- PersistClass * MotorcycleDefClass::Create(void) const
- {
- MotorcycleClass * obj = NEW_REF(MotorcycleClass,());
- obj->Init(*this);
- return obj;
- }
- const PersistFactoryClass & MotorcycleDefClass::Get_Factory (void) const
- {
- return _MotorcycleDefFactory;
- }
- bool MotorcycleDefClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(MOTORCYCLEDEF_CHUNK_WHEELEDVEHICLEDEF);
- WheeledVehicleDefClass::Save(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(MOTORCYCLEDEF_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,MOTORCYCLEDEF_VARIABLE_LEANK0,LeanK0);
- WRITE_MICRO_CHUNK(csave,MOTORCYCLEDEF_VARIABLE_LEANK1,LeanK1);
- csave.End_Chunk();
- return true;
- }
- bool MotorcycleDefClass::Load(ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case MOTORCYCLEDEF_CHUNK_WHEELEDVEHICLEDEF:
- WheeledVehicleDefClass::Load(cload);
- break;
- case MOTORCYCLEDEF_CHUNK_VARIABLES:
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,MOTORCYCLEDEF_VARIABLE_LEANK0,LeanK0);
- READ_MICRO_CHUNK(cload,MOTORCYCLEDEF_VARIABLE_LEANK1,LeanK1);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
- bool MotorcycleDefClass::Is_Type(const char * type_name)
- {
- if (stricmp(type_name,MotorcycleDefClass::Get_Type_Name()) == 0) {
- return true;
- } else {
- return WheeledVehicleDefClass::Is_Type(type_name);
- }
- }
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