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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/motorcycle.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/17/01 8:41p $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef MOTORCYCLE_H
- #define MOTORCYCLE_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef WHEELVEHICLE_H
- #include "wheelvehicle.h"
- #endif
- class MotorcycleDefClass;
- /**
- ** MotorcycleClass
- ** This is a derivation of WheeledVehicleClass which adds self-balancing and
- ** leaning into turns.
- */
- class MotorcycleClass : public WheeledVehicleClass
- {
- public:
- MotorcycleClass(void);
- virtual ~MotorcycleClass(void);
- virtual MotorcycleClass * As_MotorcycleClass(void) { return this; }
- void Init(const MotorcycleDefClass & def);
- // State variables
- float Get_Lean_Value(void) { return LeanValue; }
-
- // Save-Load system
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- protected:
- float LeanK0;
- float LeanK1;
- float LeanValue; // how much the character should be leaning to balance the bike
- virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque);
- virtual void Compute_Inertia(void);
- private:
- MotorcycleClass(const MotorcycleClass &);
- MotorcycleClass & operator = (const MotorcycleClass &);
- };
- /*
- ** MotorcycleDefClass - Initialization Structure/Factory/Editor Integration for a MotorcycleClass
- */
- class MotorcycleDefClass : public WheeledVehicleDefClass
- {
- public:
-
- MotorcycleDefClass (void);
-
- // From DefinitionClass
- virtual uint32 Get_Class_ID (void) const;
- virtual PersistClass * Create(void) const;
- // From PhysDefClass
- virtual const char * Get_Type_Name(void) { return "MotorcycleDef"; }
- virtual bool Is_Type(const char *);
- // From PersistClass
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save(ChunkSaveClass &csave);
- virtual bool Load(ChunkLoadClass &cload);
- // Editable interface requirements
- DECLARE_EDITABLE(MotorcycleDefClass,WheeledVehicleDefClass);
- protected:
- float LeanK0;
- float LeanK1;
- friend class MotorcycleClass;
- };
- #endif
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