| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/wwphys/pathfindbox.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/06/00 3:49p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATHFIND_BOX_H
- #define __PATHFIND_BOX_H
- #include "vector3.h"
- #include "aabox.h"
- #include "bittype.h"
- ////////////////////////////////////////////////////////////////////////////////////
- //
- // PathfindBoxClass
- //
- // Utility class that can store a quantized AABox in 8 bytes instead of 24 bytes.
- // It assumes a global 'block-size' where x and y values are stored in units
- // of this block-size. Z values are stored in 1/10's of a meter (which allows
- // for a maximum height of 6,553 meters).
- //
- ////////////////////////////////////////////////////////////////////////////////////
- class PathfindBoxClass
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////////
- PathfindBoxClass (void)
- : x_pos (0),
- y_pos (0),
- z_pos (0),
- x_size (0),
- y_size (0) { }
- ~PathfindBoxClass (void) { }
- //////////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////////
- void Get_AABox (AABoxClass &box) const;
- void Set_AABox (const AABoxClass &box);
-
- void Set_Position (int x_pos, int y_pos, float z_pos);
- void Set_Size (int cx, int cy);
-
- //////////////////////////////////////////////////////////////////////////
- // Static methods
- //////////////////////////////////////////////////////////////////////////
- static const Vector3 & Get_Block_Size (void);
- static void Set_Block_Size (const Vector3 &size);
- private:
- //////////////////////////////////////////////////////////////////////////
- // Static member data
- //////////////////////////////////////////////////////////////////////////
- static Vector3 _BlockSize;
- //////////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////////
- uint16 x_pos;
- uint16 y_pos;
- uint16 z_pos;
- uint8 x_size;
- uint8 y_size;
- };
- //////////////////////////////////////////////////////////////////////////
- // Get_AABox
- //////////////////////////////////////////////////////////////////////////
- inline void
- PathfindBoxClass::Get_AABox (AABoxClass &box) const
- {
- box.Center.X = ((float)x_pos) * _BlockSize.X;
- box.Center.Y = ((float)y_pos) * _BlockSize.Y;
- box.Center.Z = ((float)z_pos) / 10.0F;
- box.Extent.X = ((float)x_size) * _BlockSize.X;
- box.Extent.Y = ((float)y_size) * _BlockSize.Y;
- box.Extent.Z = _BlockSize.Z;
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- // Set_AABox
- //////////////////////////////////////////////////////////////////////////
- inline void
- PathfindBoxClass::Set_AABox (const AABoxClass &box)
- {
- x_pos = uint16(box.Center.X / _BlockSize.X);
- y_pos = uint16(box.Center.Y / _BlockSize.Y);
- z_pos = uint16(box.Center.Z * 10);
- x_size = uint8(box.Extent.X / _BlockSize.X);
- y_size = uint8(box.Extent.Y / _BlockSize.Y);
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- // Set_Position
- //////////////////////////////////////////////////////////////////////////
- inline void
- PathfindBoxClass::Set_Position (int new_x, int new_y, float new_z)
- {
- x_pos = uint16(new_x);
- y_pos = uint16(new_y);
- z_pos = uint16(new_z * 10);
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- // Set_Size
- //////////////////////////////////////////////////////////////////////////
- inline void
- PathfindBoxClass::Set_Size (int cx, int cy)
- {
- x_size = uint8(cx);
- y_size = uint8(cy);
- return ;
- }
- #endif // __PATHFIND_BOX_H
|