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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/pathmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 5/08/01 6:07p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATHMGR_H
- #define __PATHMGR_H
- #include "vector.h"
- #include "vector3.h"
- #include "bittype.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class PathSolveClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // PathMgrClass
- //
- /////////////////////////////////////////////////////////////////////////
- class PathMgrClass
- {
- public:
- /////////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////////
-
- //
- // Initialization
- //
- static void Initialize (void);
- static void Shutdown (void);
- //
- // Path resolution
- //
- static void Resolve_Paths (const Vector3 &camera_pos, uint32 milliseconds = 5);
- static PathSolveClass * Peek_Active_Path (void) { return ActivePath; }
- //
- // Save/Load
- //
- static void Save (ChunkSaveClass &csave);
- static void Load (ChunkLoadClass &cload);
- //
- // Path management
- //
- static PathSolveClass * Request_Path_Object (void);
- static void Return_Path_Object (PathSolveClass *path);
- private:
- /////////////////////////////////////////////////////////////////////////
- // Private methods
- /////////////////////////////////////////////////////////////////////////
- static void Allocate_Objects (void);
- static void Free_Objects (void);
- static void Activate_New_Priority_Path (const Vector3 &camera_pos);
- /////////////////////////////////////////////////////////////////////////
- // Private member data
- /////////////////////////////////////////////////////////////////////////
- static DynamicVectorClass<PathSolveClass *> AvailablePathList;
- static DynamicVectorClass<PathSolveClass *> UsedPathList;
- static PathSolveClass * ActivePath;
- static __int64 TicksPerMilliSec;
- };
- #endif //__PATHMGR_H
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