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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwphys *
- * *
- * $Archive:: /Commando/Code/wwphys/pathsolve.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/20/01 1:22p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PATH_SOLVE_H
- #define __PATH_SOLVE_H
- #include "vector.h"
- #include "vector3.h"
- #include "hermitespline.h"
- #include "PathObject.h"
- #include "binheap.h"
- #include "refcount.h"
- #include "postloadable.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class PathfindPortalClass;
- class PathfindSectorClass;
- class PathNodeClass;
- class AABoxClass;
- class WayPathClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- typedef DynamicVectorClass<AABoxClass *> BOX_LIST;
- /////////////////////////////////////////////////////////////////////////
- //
- // PathSolveClass
- //
- /////////////////////////////////////////////////////////////////////////
- class PathSolveClass : public RefCountClass, public PostLoadableClass
- {
- public:
- /////////////////////////////////////////////////////////////////////////
- // Public friends
- /////////////////////////////////////////////////////////////////////////
- friend class PathMgrClass;
- /////////////////////////////////////////////////////////////////////////
- // Public data types
- /////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- THINKING = 0,
- SOLVED_PATH,
- ERROR_INVALID_START_POS,
- ERROR_INVALID_DEST_POS,
- ERROR_NO_PATH,
- } STATE_DESC;
- /////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- /////////////////////////////////////////////////////////////////////////
- PathSolveClass (void);
- PathSolveClass (const Vector3 &start, const Vector3 &end);
- ~PathSolveClass (void);
- /////////////////////////////////////////////////////////////////////////
- // Public methods
- /////////////////////////////////////////////////////////////////////////
-
- //
- // Path evaluation
- //
- STATE_DESC Timestep (unsigned int milliseconds = 2);
- //
- // Position methods
- //
- STATE_DESC Reset (const Vector3 &start, const Vector3 &end, float sector_fudge = 0);
- const Vector3 & Get_Start_Pos (void) const;
- const Vector3 & Get_Dest_Pos (void) const;
- STATE_DESC Get_State (void) const;
- //
- // Traversing object
- //
- void Set_Path_Object (PathObjectClass &path_object);
- void Get_Path_Object (PathObjectClass &path_object) const;
- //
- // Priority access
- //
- void Set_Priority (float priority) { m_Priority = priority; }
- float Get_Priority (void) const { return m_Priority; }
- //
- // Birth-time access
- //
- uint32 Get_Birth_Time (void) const { return m_BirthTime; }
- //
- // Volume access
- //
- void Get_Volumes (BOX_LIST §or_list, BOX_LIST &portal_list);
- //
- // Save/load stuff
- //
- void Save (ChunkSaveClass &csave);
- void Load (ChunkLoadClass &cload);
- void On_Post_Load (void);
- //
- // Distributed (multi-frame solve) methods
- //
- void Process_Initial_Sector (void);
- void Unlink_Pathfind_Hooks (void);
- protected:
- /////////////////////////////////////////////////////////////////////////
- // Public data types
- /////////////////////////////////////////////////////////////////////////
- typedef struct PathDataStruct
- {
- PathDataStruct (void)
- : m_Portal (NULL), m_Point (0, 0, 0) { }
- PathDataStruct (PathfindPortalClass *portal, const Vector3 &point)
- : m_Portal (portal), m_Point (point) { }
- bool operator== (const PathDataStruct &src) { return false; }
- bool operator!= (const PathDataStruct &src) { return true; }
- PathfindPortalClass * m_Portal;
- Vector3 m_Point;
- Vector3 m_SectorCenter;
- Vector3 m_SectorExtent;
- };
- typedef DynamicVectorClass<PathNodeClass *> PATHNODE_LIST;
- typedef DynamicVectorClass<PathDataStruct> PATHPOINT_LIST;
- //
- // Raw path access
- //
- PATHPOINT_LIST & Get_Raw_Path (void) { return m_Path; }
- /////////////////////////////////////////////////////////////////////////
- // Protected methods
- /////////////////////////////////////////////////////////////////////////
- void Initialize (float sector_fudge = 0);
- void Resolve_Path (unsigned int milliseconds);
- void Process_Portals (PathNodeClass *node);
- void Submit_Node (float traversal_cost, PathNodeClass *current_node, PathfindPortalClass *portal, PathfindSectorClass *dest_sector, const Matrix3D ¤t_tm, const Matrix3D &ending_tm);
-
- void Reset_Lists (void);
- //
- // Post process methods
- //
- void Post_Process_Path (void);
- bool Does_Line_Go_Through_Portal (const Vector3 &start, const Vector3 &end, const AABoxClass &box);
- Vector3 Relax_Line (const Vector3 &start, const Vector3 &end, const AABoxClass &box);
- void Keep_Unit_Inside_Sectors (void);
- //
- // Portal access
- //
- bool Does_Object_Have_Access_To_Portal (PathfindPortalClass *portal);
- bool Can_Object_Go_Through_Portal (const Matrix3D ¤t_tm, PathfindSectorClass *sector, PathfindPortalClass *portal, Matrix3D *ending_tm);
- //
- // Distributed (multi-frame solve) methods
- //
- //void Begin_Distributed_Solve (void);
- //void End_Distributed_Solve (void);
- //
- // Save/load methods
- //
- void Load_Variables (ChunkLoadClass &cload);
- private:
- /////////////////////////////////////////////////////////////////////////
- // Static members
- /////////////////////////////////////////////////////////////////////////
- static __int64 _TicksPerMilliSec;
- /////////////////////////////////////////////////////////////////////////
- // Private member data
- /////////////////////////////////////////////////////////////////////////
- Vector3 m_StartPos;
- Vector3 m_DestPos;
- STATE_DESC m_State;
- float m_Priority;
- uint32 m_BirthTime;
- PathfindSectorClass * m_StartSector;
- PathfindSectorClass * m_DestSector;
-
- DynamicVectorClass<PathNodeClass *> m_NodeList;
- BinaryHeapClass<float> m_BinaryHeap;
- PathNodeClass * m_CompletedNode;
- PATHPOINT_LIST m_Path;
- PathObjectClass m_PathObject;
- static PATHNODE_LIST temp_node_list;
- /////////////////////////////////////////////////////////////////////////
- // Friends
- /////////////////////////////////////////////////////////////////////////
- friend class PathClass;
- };
- /////////////////////////////////////////////////////////////////////////
- // Inlines
- /////////////////////////////////////////////////////////////////////////
- inline PathSolveClass::STATE_DESC
- PathSolveClass::Get_State (void) const { return m_State; }
- inline const Vector3 &
- PathSolveClass::Get_Start_Pos (void) const { return m_StartPos; }
- inline const Vector3 &
- PathSolveClass::Get_Dest_Pos (void) const { return m_DestPos; }
- #endif //__PATH_SOLVE_H
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