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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/physcontrol.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 4/04/00 10:55a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "physcontrol.h"
- #include "chunkio.h"
- #include "wwdebug.h"
- enum
- {
- PHYSCONTROLLER_CHUNK_VARIABLES = 0x00000100,
- PHYSCONTROLLER_VARIABLE_MOVEVECTOR = 0x00,
- PHYSCONTROLLER_VARIABLE_TURNLEFT,
- };
- bool PhysControllerClass::Save(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(PHYSCONTROLLER_CHUNK_VARIABLES);
- WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector);
- WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft);
- csave.End_Chunk();
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.X));
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y));
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z));
- WWASSERT(WWMath::Is_Valid_Float(TurnLeft));
-
- return true;
- }
- bool PhysControllerClass::Load(ChunkLoadClass & cload)
- {
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID())
- {
- case PHYSCONTROLLER_CHUNK_VARIABLES:
-
- while (cload.Open_Micro_Chunk()) {
- switch(cload.Cur_Micro_Chunk_ID()) {
- READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector);
- READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft);
- }
- cload.Close_Micro_Chunk();
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.X));
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y));
- WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z));
- WWASSERT(WWMath::Is_Valid_Float(TurnLeft));
- return true;
- }
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