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physdynamicsavesystem.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/physdynamicsavesystem.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/07/00 9:49a $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef PHYSDYNAMICSAVESYSTEM_H
  39. #define PHYSDYNAMICSAVESYSTEM_H
  40. #include "always.h"
  41. #include "saveloadsubsystem.h"
  42. /******************************************************************************************
  43. **
  44. ** PhysDynamicSaveSystemClass
  45. ** This SaveLoadSubSystem handles saving the dynamic data from the physics system.
  46. **
  47. ******************************************************************************************/
  48. class PhysDynamicSaveSystemClass : public SaveLoadSubSystemClass
  49. {
  50. public:
  51. virtual uint32 Chunk_ID (void) const;
  52. protected:
  53. virtual bool Contains_Data(void) const;
  54. virtual bool Save (ChunkSaveClass &csave);
  55. virtual bool Load (ChunkLoadClass &cload);
  56. virtual const char* Name() const { return "PhysDynamicSaveSystemClass"; }
  57. virtual void On_Post_Load(void);
  58. /*
  59. ** internal chunk id's
  60. */
  61. enum
  62. {
  63. PDSSC_CHUNKID_SCENE = 0x00007001,
  64. PDSSC_CHUNKID_CONSTANTS,
  65. PDSSC_CHUNKID_PATHMGR
  66. };
  67. };
  68. /*
  69. ** _WWPhysDynamicSaveSystem - global instance of the sub-system for dynamic data
  70. */
  71. extern PhysDynamicSaveSystemClass _PhysDynamicSaveSystem;
  72. #endif