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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/physdynamicsavesystem.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/07/00 9:49a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PHYSDYNAMICSAVESYSTEM_H
- #define PHYSDYNAMICSAVESYSTEM_H
- #include "always.h"
- #include "saveloadsubsystem.h"
- /******************************************************************************************
- **
- ** PhysDynamicSaveSystemClass
- ** This SaveLoadSubSystem handles saving the dynamic data from the physics system.
- **
- ******************************************************************************************/
- class PhysDynamicSaveSystemClass : public SaveLoadSubSystemClass
- {
- public:
-
- virtual uint32 Chunk_ID (void) const;
- protected:
- virtual bool Contains_Data(void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual const char* Name() const { return "PhysDynamicSaveSystemClass"; }
- virtual void On_Post_Load(void);
- /*
- ** internal chunk id's
- */
- enum
- {
- PDSSC_CHUNKID_SCENE = 0x00007001,
- PDSSC_CHUNKID_CONSTANTS,
- PDSSC_CHUNKID_PATHMGR
- };
- };
- /*
- ** _WWPhysDynamicSaveSystem - global instance of the sub-system for dynamic data
- */
- extern PhysDynamicSaveSystemClass _PhysDynamicSaveSystem;
- #endif
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