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physgridcull.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/physgridcull.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 8/13/00 12:13p $*
  29. * *
  30. * $Revision:: 16 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef PHYSGRIDCULL_H
  39. #define PHYSGRIDCULL_H
  40. #include "gridcull.h"
  41. #include "phys.h"
  42. #include "physlist.h"
  43. #include "wwdebug.h"
  44. class PhysicsSceneClass;
  45. class VisRenderContextClass;
  46. class VisTableClass;
  47. class AABoxRenderObjClass;
  48. /*
  49. ** PhysGridCullClass
  50. ** This is a culling system derived from TypedGridCullSystemClass which adds collision
  51. ** detection functions.
  52. */
  53. class PhysGridCullClass : public TypedGridCullSystemClass<PhysClass>
  54. {
  55. public:
  56. PhysGridCullClass(PhysicsSceneClass * scene);
  57. virtual ~PhysGridCullClass(void);
  58. void Re_Partition(const Vector3 & min,const Vector3 & max,float objdim);
  59. bool Cast_Ray(PhysRayCollisionTestClass & raytest);
  60. bool Cast_AABox(PhysAABoxCollisionTestClass & boxtest);
  61. bool Cast_OBBox(PhysOBBoxCollisionTestClass & boxtest);
  62. bool Intersection_Test(PhysAABoxIntersectionTestClass & boxtest);
  63. bool Intersection_Test(PhysOBBoxIntersectionTestClass & boxtest);
  64. bool Intersection_Test(PhysMeshIntersectionTestClass & meshtest);
  65. void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs,RefPhysListClass & visobjlist);
  66. void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs);
  67. // Persist support
  68. void Load_Static_Data(ChunkLoadClass & cload);
  69. void Save_Static_Data(ChunkSaveClass & csave);
  70. protected:
  71. void Save_Static_Variables(ChunkSaveClass & csave);
  72. void Load_Static_Variables(ChunkLoadClass & cload);
  73. bool cast_ray_recursive(PhysRayCollisionTestClass & raytest,const VolumeStruct & vol);
  74. bool cast_aabox_recursive(PhysAABoxCollisionTestClass & boxtest,const VolumeStruct & vol);
  75. bool cast_obbox_recursive(PhysOBBoxCollisionTestClass & boxtest,const VolumeStruct & vol);
  76. void collect_visible_objects_recursive(const VolumeStruct & vol,const FrustumClass & frustum,VisTableClass & vistable,int planes_passed);
  77. void collect_visible_objects_in_leaf(const FrustumClass & frustum,VisTableClass & pvs,int address);
  78. // pointer to the physics scene that this culling system is part of
  79. PhysicsSceneClass * Scene;
  80. };
  81. #endif // PHYSGRIDCULL_H