| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/physgridcull.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/13/00 12:13p $*
- * *
- * $Revision:: 16 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PHYSGRIDCULL_H
- #define PHYSGRIDCULL_H
- #include "gridcull.h"
- #include "phys.h"
- #include "physlist.h"
- #include "wwdebug.h"
- class PhysicsSceneClass;
- class VisRenderContextClass;
- class VisTableClass;
- class AABoxRenderObjClass;
- /*
- ** PhysGridCullClass
- ** This is a culling system derived from TypedGridCullSystemClass which adds collision
- ** detection functions.
- */
- class PhysGridCullClass : public TypedGridCullSystemClass<PhysClass>
- {
- public:
- PhysGridCullClass(PhysicsSceneClass * scene);
- virtual ~PhysGridCullClass(void);
-
- void Re_Partition(const Vector3 & min,const Vector3 & max,float objdim);
-
- bool Cast_Ray(PhysRayCollisionTestClass & raytest);
- bool Cast_AABox(PhysAABoxCollisionTestClass & boxtest);
- bool Cast_OBBox(PhysOBBoxCollisionTestClass & boxtest);
-
- bool Intersection_Test(PhysAABoxIntersectionTestClass & boxtest);
- bool Intersection_Test(PhysOBBoxIntersectionTestClass & boxtest);
- bool Intersection_Test(PhysMeshIntersectionTestClass & meshtest);
- void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs,RefPhysListClass & visobjlist);
- void Collect_Visible_Objects(const FrustumClass & frustum,VisTableClass * pvs);
- // Persist support
- void Load_Static_Data(ChunkLoadClass & cload);
- void Save_Static_Data(ChunkSaveClass & csave);
- protected:
- void Save_Static_Variables(ChunkSaveClass & csave);
- void Load_Static_Variables(ChunkLoadClass & cload);
- bool cast_ray_recursive(PhysRayCollisionTestClass & raytest,const VolumeStruct & vol);
- bool cast_aabox_recursive(PhysAABoxCollisionTestClass & boxtest,const VolumeStruct & vol);
- bool cast_obbox_recursive(PhysOBBoxCollisionTestClass & boxtest,const VolumeStruct & vol);
- void collect_visible_objects_recursive(const VolumeStruct & vol,const FrustumClass & frustum,VisTableClass & vistable,int planes_passed);
- void collect_visible_objects_in_leaf(const FrustumClass & frustum,VisTableClass & pvs,int address);
- // pointer to the physics scene that this culling system is part of
- PhysicsSceneClass * Scene;
- };
- #endif // PHYSGRIDCULL_H
|