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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/physresourcemgr.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 6/20/01 3:16p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef PHYSRESOURCEMGR_H
- #define PHYSRESOURCEMGR_H
- #include "always.h"
- #include "shader.h"
- class TextureClass;
- class VertexMaterialClass;
- class MaterialPassClass;
- /**
- ** PhysResourceMgrClass
- ** This class is just a collection of resources that I've ended up needed at one time or another
- ** in the physics library. I thought it would be easier to collect them all here so the Init and
- ** Shutdown code can clean them all up at once.
- */
- class PhysResourceMgrClass
- {
- public:
- static void Init(void);
- static void Shutdown(void);
- static bool Set_Shadow_Blob_Texture(const char * texname);
- static TextureClass * Get_Shadow_Blob_Texture(void);
- static MaterialPassClass * Get_Highlight_Material_Pass(void);
- static TextureClass * Get_Stealth_Texture(void);
- static TextureClass * Peek_Stealth_Texture(void);
- static VertexMaterialClass * Create_Emissive_Material(void);
- static TextureClass * Get_Grid_Texture(void);
- static TextureClass * Peek_Grid_Texture(void);
- };
- #endif
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