phystexproject.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/phystexproject.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 4/23/01 7:23p $*
  31. * *
  32. * $Revision:: 3 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #if defined(_MSC_VER)
  38. #pragma once
  39. #endif
  40. #ifndef PHYSTEXPROJECT_H
  41. #define PHYSTEXPROJECT_H
  42. #include "always.h"
  43. #include "texproject.h"
  44. class PhysClass;
  45. /**
  46. ** PhysTexProjectClass
  47. ** This derived TexProjectClass simply adds interfaces for handling PhysClasses direction.
  48. ** It also handles getting the shadow render context from the physics scene.
  49. ** TODO: should we "standardize" the shadow render context stuff and move it to WW3D?
  50. */
  51. class PhysTexProjectClass : public TexProjectClass
  52. {
  53. public:
  54. PhysTexProjectClass(void);
  55. virtual ~PhysTexProjectClass(void);
  56. /*
  57. ** Automatic initialization of a TexProjectClass.
  58. ** First set up your projection parameters with one of the Compute_xxx_Projection functinos,
  59. ** Then call Compute_Texture.
  60. */
  61. bool Compute_Perspective_Projection(PhysClass * obj,const Vector3 & lightpos,float nearz=-1.0f,float farz=-1.0f);
  62. bool Compute_Ortho_Projection(PhysClass * obj,const Vector3 & lightdir,float nearz=-1.0f,float farz=-1.0f);
  63. bool Compute_Texture(PhysClass * obj,bool additive_projection = false);
  64. };
  65. #endif