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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/phystexproject.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 4/23/01 7:23p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PHYSTEXPROJECT_H
- #define PHYSTEXPROJECT_H
- #include "always.h"
- #include "texproject.h"
- class PhysClass;
- /**
- ** PhysTexProjectClass
- ** This derived TexProjectClass simply adds interfaces for handling PhysClasses direction.
- ** It also handles getting the shadow render context from the physics scene.
- ** TODO: should we "standardize" the shadow render context stuff and move it to WW3D?
- */
- class PhysTexProjectClass : public TexProjectClass
- {
- public:
- PhysTexProjectClass(void);
- virtual ~PhysTexProjectClass(void);
- /*
- ** Automatic initialization of a TexProjectClass.
- ** First set up your projection parameters with one of the Compute_xxx_Projection functinos,
- ** Then call Compute_Texture.
- */
- bool Compute_Perspective_Projection(PhysClass * obj,const Vector3 & lightpos,float nearz=-1.0f,float farz=-1.0f);
- bool Compute_Ortho_Projection(PhysClass * obj,const Vector3 & lightdir,float nearz=-1.0f,float farz=-1.0f);
- bool Compute_Texture(PhysClass * obj,bool additive_projection = false);
- };
- #endif
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