progcall.cpp 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWPhys *
  23. * *
  24. * $Archive:: /Commando/Code/wwphys/progcall.cpp $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 2/24/99 10:04a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "progcall.h"
  36. ProgressCallbackClass::ProgressCallbackClass(void)
  37. {
  38. Reset();
  39. }
  40. ProgressCallbackClass::~ProgressCallbackClass(void)
  41. {
  42. }
  43. void ProgressCallbackClass::Reset(void)
  44. {
  45. TotalCost = 0;
  46. Completed = 0;
  47. }
  48. void ProgressCallbackClass::Add_Cost(int amount)
  49. {
  50. TotalCost += amount;
  51. }
  52. void ProgressCallbackClass::Notify_Completed(int amount)
  53. {
  54. Completed += amount;
  55. }
  56. float ProgressCallbackClass::Percent_Done(void)
  57. {
  58. if (TotalCost <= 0) return 1.0f;
  59. return 100.0f * (float)Completed / (float)TotalCost;
  60. }