| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWPhys *
- * *
- * $Archive:: /Commando/Code/wwphys/progcall.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 2/24/99 10:04a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "progcall.h"
- ProgressCallbackClass::ProgressCallbackClass(void)
- {
- Reset();
- }
- ProgressCallbackClass::~ProgressCallbackClass(void)
- {
- }
- void ProgressCallbackClass::Reset(void)
- {
- TotalCost = 0;
- Completed = 0;
- }
- void ProgressCallbackClass::Add_Cost(int amount)
- {
- TotalCost += amount;
- }
- void ProgressCallbackClass::Notify_Completed(int amount)
- {
- Completed += amount;
- }
- float ProgressCallbackClass::Percent_Done(void)
- {
- if (TotalCost <= 0) return 1.0f;
- return 100.0f * (float)Completed / (float)TotalCost;
- }
|